Specifications

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complex modeling tasks.
The syntax of AnyScript is much like a Java, JavaScript, or C++ computer program. If you already know one
of these programming languages, you will quickly feel at home with AnyScript. But don't be alarmed if you
have no programming experience. AnyScript is very logically constructed, and this tutorial is designed to
help new users getting started as gently as possible.
So let us take the bull by the horns and get you introduced to the world of body modeling with AnyScript.
This tutorial comprises six lessons during which you will complete your first AnyScript model, a simplified
model of an arm.
Each lesson (after lesson 1) begins with a link to a file with the AnyScript code. If you have a problem
making your own code work, simply download the file and start from there.
This tutorial consists of the following lessons:
Lesson 1: Basic concepts
Lesson 2: Defining segments and displaying the model
Lesson 3: Connecting segments by joints
Lesson 4: Definition of movement
Lesson 5: Definition of muscles and external forces
Lesson 6: Adding real bone geometries
Let's get started with Lesson 1: Basic concepts
Lesson 1: Basic concepts
The AnyBody system contains an editor designed for authoring AnyScript files. So the first thing to do is to
get AnyBody up and running. Double-click the AnyBody icon, and you should be greeted by the AnyBody
Assistant and behind that an empty workspace.