Specifications
11
AnyVec3 Hand = {0.000, 0.000, 0.000};
AnyVec3 Hip = {0.000, 0.000, 0.000};
AnyVec3 Knee = {0.000, 0.000, 0.000};
AnyVec3 Ankle = {0.000, 0.000, 0.000};
};
}; // Loads
The downward load of -50 N in the right hand roughly corresponds to a weight of 5 kg. To enable the model
to actually carry the load we must equip it with muscles. This is done by selecting a body model with
muscles:
//This model should be used when playing around with the model in the
//initial modelling phase since leaving the normal muscles out, makes the
//model run much faster. The model uses artificial muscles on each dof. in
//the joints which makes it possible also to run the inverse analysis.
//#include "..\..\..\BRep\Aalborg\BodyModels\FullBodyModel\BodyModel_NoMuscles.any"
//This model uses the simple constant force muscles
#include "..\..\..\BRep\Aalborg\BodyModels\FullBodyModel\BodyModel.any"
When you reload the model (by pressing F7) it will take more time than before because it is now equipped
with more than 500 muscles. If you have done everything right, you should see the comforting message
'Loaded Successfully' in the message window at the lower left hand side of the AnyBody main frame window.
Now it is time to analyze muscle and joint forces.
Also at the upper left hand side of the screen you will see a tree containing 'Main' and 'Study'. If you unfold
'Study' you will get the following:










