Specifications

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Let us play around with the settings a bit. An easy way to display all the settings is to discard our manually
defined AnyDrawMuscle object and insert a template from the class tree instead:
Erase the previous AnyDrawMuscle, right-click the AnyDrawMuscle in the tree view, an insert an instance:
AnyViaPointMuscle Muscle1 = {
AnyMuscleModel &Model = .SimpleModel;
AnyRefFrame &Orig = .GlobalRef.M1Origin;
AnyRefFrame &Ins = .Arm.M1Insertion;
AnyDrawMuscle drw = {
//RGB = {0.554688, 0.101563, 0.117188};