User's Guide

P/N R63314 v1.08c Page | 52
1) On the Alert Monitor, navigate to the CHECK-INS menu on the HOME
screen, and press the SELECT button to view Check-In information.
2) The display will show how many Player Units out of the total have
established communication for the day.
3) Select VIEW ABSENT to see which Player Unit(s) have not checked in
that day. For those not checked in, ensure Player Units are:
a) Powered on,
b) Within radio range (50 yards) of an operating Alert Monitor,
and
c) Properly configured and assigned to Players using InSite
Player Management software.
4) For Player Units not checked in automatically, hold the check-in
button for two seconds until the red LED turns off and on again,
then release. Check-in is confirmed with five flashes of both red
and yellow LEDs on the Player Unit. Confirm check-ins through the
CHECK-IN menu on the Alert Monitor.
DURING PLAY - USING ALERTS
During a game, Player Units monitor and record significant impacts, and
will transmit Alerts to the Alert Monitor(s) when impact exposure
thresholds are exceeded. The Player Unit has a communication range of
up to 50 yards. Alerts received on the Alert Monitor can be viewed using
the ALERTS MENU (see ALERTS Menu, p.15).
If an Alert is generated while the Player Unit is out of communication
range (50 yards), the Alert will be stored on the Player Unit until it is
successfully transmitted to an Alert Monitor. Player name, jersey
number, date of impact, time of impact, and alert type (single or multiple)
will be displayed on the Alert Monitor when the Alert is received. The
Alert will remain active on the Alert Monitor until it is acknowledged (see
Viewing New Alerts, p.54).
HIT SEVERITY PROFILE (HITSP)