User manual
...the world's most energy friendly microcontrollers
2012-04-24 - Giant Gecko Family - d0053_Rev0.96 801
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Bit Name Reset Access Description
31:9 Reserved
To ensure compatibility with future devices, always write bits to 0. More information in Section 2.1 (p. 3)
8 BLINK 0 R Blink State
This bits indicates the blink status. If this bit is 1, all segments are off. If this bit is 0, the segments(LCD_SEGDxn) which are set
to 1 are on.
7:4 Reserved
To ensure compatibility with future devices, always write bits to 0. More information in Section 2.1 (p. 3)
3:0 ASTATE 0x0 R Current Animation State
Contains the current animation state (0-15).
33.5.6 LCD_AREGA - Animation Register A (Async Reg)
For more information about Asynchronous Registers please see Section 5.3 (p. 20) .
Offset Bit Position
0x014
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Reset
0x00
Access
RW
Name
AREGA
Bit Name Reset Access Description
31:8 Reserved
To ensure compatibility with future devices, always write bits to 0. More information in Section 2.1 (p. 3)
7:0 AREGA 0x00 RW Animation Register A Data
This register contains the A data for generating animation pattern.
33.5.7 LCD_AREGB - Animation Register B (Async Reg)
For more information about Asynchronous Registers please see Section 5.3 (p. 20) .
Offset Bit Position
0x018
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Reset
0x00
Access
RW
Name
AREGB
Bit Name Reset Access Description
31:8 Reserved
To ensure compatibility with future devices, always write bits to 0. More information in Section 2.1 (p. 3)
7:0 AREGB 0x00 RW Animation Register B Data
This register contains the B data for generating animation pattern.