User Manual
Table Of Contents
- 1 About this document
- 2 Commissioning
- 2.1 Default connection
- 2.2 Initial login
- 2.3 Setup wizard
- 2.4 Discover and assign devices
- 2.5 Subscribing to the time master
- 2.6 Time synchronization of the time master
- 2.7 Registering as a foreign device
- 2.8 Touch panel settings
- 2.9 Operating and monitoring features
- 3 Data point integration
- 4 Graphic features
- 4.1 Plant view Tools
- 4.2 Kiosk graphics
- 4.3 Engineering notations
- 5 Graphics Builder
- 5.1 Overview
- 5.2 Pane tools
- 5.3 Graphics libraries
- 6 Graphics engineering
- 6.1 Using supersample graphics
- 6.2 Optimizing graphics for PXM touch panels and standard devices
- 6.3 Thumbnails
- 6.4 Dashboards
- 7 Advanced functionality
- 8 Tips and tricks
- 8.1 Updates required after a time zone change
- 8.2 APPLY BATCH TAGS
- 8.3 Graphic components within models cannot be modified
- 8.4 A graphic with relative binding that includes data points from different branches of the hierarchy cannot be created at the Root level
- 8.5 Relative hyperlinks cannot be added to a graphic at the Root level
- 8.6 Relative hyperlinks in a graphic are broken if the graphic is engineered offline and then imported to another device
- 8.7 Automatic logout from Desigo Control Point causes Graphics Builder to temporarily stop working
- 8.8 Detection of network interruptions
- 8.9 Cancelling a kiosk log out sequence
- 8.10 Special characters do not display in graphic file names
- 8.11 The color of a graphical component may display incorrectly if the component was copied
- Index
Advanced functionality
Creating a button to command multiple data points
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6. From the Animation Type drop-down list, select the type of animated image to create and click APPLY.
7. Select VIEW ASSETS and choose an image for each state of the animated sequence.
8. Click APPLY when an image has been selected for each state.
7.5 Creating a button to command multiple data points
● This program is invoked when a button with the property writeVal is clicked.
● At runtime, the program variable this.writeVal has the value of the writeVal property of the button.
● Multiple button instances can define different writeVal property values.
● This same program executes with this.writeVal equal to 10, 50, or 100 depending on the button clicked.
Creating a Button with the property writeVal
This procedure uses the PROPERTIES and COMPONENTS panes.
1. From the COMPONENTS > HTML COMPONENTS pane, drag-and-drop onto the work area.
2. Click at the bottom of the ADVANCED PROPERTIES pane to add a new string tag .