Engineering Documentation
Table Of Contents
- Copyright Notice
- 1 About this document
- 2 Desigo Control Point Operation engineering topics
- 2.1 Tool-free configuration of a Desigo Control Point device
- 2.1.1 Connecting to the Desigo Control Point device
- 2.1.2 Performing the initial login
- 2.1.3 Configuring the Network port for IP (PXG3.Wx00 and PXM… touch panel)
- 2.1.4 Activating the application (PXG3.Wx00 and PXM… touch panel)
- 2.1.5 Assigning devices to the Desigo Control Point device
- 2.1.6 Updating the Network port for a browser connection (PXM… touch panel)
- 2.1.7 Subscribing to the time master and time synchronization for Assigned devices
- 2.1.8 Configuring for kiosk graphics on a touch panel
- 2.2 Tool-free commissioning of the Operation application
- 2.3 Data point integration overview
- 2.4 Plant view Tools
- 2.4.1 Using the graphics wizard to create a graphic
- 2.4.2 Editing a graphic
- 2.4.3 Removing a graphic
- 2.4.4 Displaying the URL of a graphic
- 2.4.5 Exporting graphics for sharing across jobs
- 2.4.6 Importing graphics
- 2.4.7 Enabling graphics and kiosks for room users to view
- 2.4.8 Defining graphics as a startup page
- 2.5 Working with kiosk graphics
- 2.6 Using engineering notations
- 2.1 Tool-free configuration of a Desigo Control Point device
- 3 Graphics engineering with Graphics Builder
- 3.1 Graphics Builder overview
- 3.2 Using the Builder pane tools
- 3.3 Graphics libraries
- 3.4 Workflows
- 3.5 Working with dashboards
- 3.5.1 The Facility manager dashboard user interface
- 3.5.2 The Public dashboard user interface
- 3.5.3 Adding and editing a text box
- 3.5.4 Adding or replacing a background image
- 3.5.5 Adding information from a trended data point
- 3.5.6 Adding external media to a dashboard
- 3.5.7 Working with gauges
- 3.5.8 Editing charts
- 3.6 Creating end-user room graphics
- 3.7 Advanced functionality
- 4 Tips and tricks
- 4.1 Updates required after a time zone change
- 4.2 APPLY BATCH TAGS > Custom Filter button is reserved for future use
- 4.3 Graphic components within models cannot be modified
- 4.4 A graphic with relative binding that includes data points from different branches of the hierarchy cannot be created at the Root level
- 4.5 Relative hyperlinks cannot be added to a graphic at the Root level
- 4.6 Relative hyperlinks in a graphic are broken if the graphic is engineered offline and then imported to another device
- 4.7 Haystack interface
- 4.8 Automatic logout from the Operation application causes Graphics Builder to temporarily stop working
- Index
Siemens
A6V11211560_enUS_b
Building Technologies
2019-01-15
6 | 138
2.4.4 Displaying the URL of a graphic .......................................................... 35
2.4.5 Exporting graphics for sharing across jobs .......................................... 35
2.4.6 Importing graphics ............................................................................... 36
2.4.7 Enabling graphics and kiosks for room users to view .......................... 37
2.4.8 Defining graphics as a startup page .................................................... 38
2.5 Working with kiosk graphics ................................................................................ 39
2.5.1 Touch panel power cycle recovery ...................................................... 39
2.5.2 Workflow for configuring a kiosk presentation ..................................... 40
2.5.2.1 Configuring a user account for the kiosk operator ............... 40
2.5.2.2 Configuring the touch panel for kiosk operation ................... 40
2.5.2.3 Configuring a kiosk graphic .................................................. 41
2.5.2.4 Activating a kiosk presentation ............................................. 45
2.5.3 Removing a kiosk ................................................................................. 45
2.5.4 Logging out of a kiosk .......................................................................... 46
2.6 Using engineering notations ................................................................................ 46
3 Graphics engineering with Graphics Builder .................................................... 49
3.1 Graphics Builder overview................................................................................... 49
3.1.1 Graphics Builder user interface ........................................................... 50
3.1.1.1 Builder pane icons ................................................................ 51
3.1.1.2 Command bar and MENU icons ........................................... 52
3.1.2 Project Haystack tagging model .......................................................... 53
3.1.2.1 The Graphics Builder tag mapping table .............................. 53
3.1.2.2 How the semantic tags create structure in the system ......... 54
3.1.3 Data point binding ................................................................................ 55
3.1.3.1 Types of binding queries ...................................................... 56
3.1.3.2 The GRAPHIC ON query...................................................... 58
3.1.3.3 Relativizing a graphic to use on another system device ...... 58
3.1.4 Offline support vs. online support ........................................................ 60
3.2 Using the Builder pane tools ............................................................................... 61
3.2.1 PROPERTIES pane ............................................................................. 61
3.2.1.1 BASIC PROPERTIES ........................................................... 62
3.2.1.2 ADVANCED PROPERTIES ................................................. 64
3.2.2 COMPONENTS pane .......................................................................... 64
3.2.3 LAYERS pane ...................................................................................... 67
3.2.4 VIRTUAL POINTS pane ...................................................................... 69
3.2.4.1 Creating a Smart label .......................................................... 69
3.2.4.2 Binding data points to a graphic component ........................ 70
3.2.4.3 Renaming a virtual point ....................................................... 70
3.2.4.4 Adding a new tag or property tag ......................................... 73
3.2.5 EQUIPMENTS pane ............................................................................ 74
3.3 Graphics libraries ................................................................................................ 74
3.3.1 Supersample graphics library .............................................................. 74
3.3.2 Graphics models library ....................................................................... 77