Troubleshooting guide
Control Pins
SHURE
P4800 System Processor Software Guide Page 84 of 108
6. Close the Control Pins window.
7. Save the scene file to PC. (Refer to the Scene Files section on page 27 for instructions.)
8. Use this template file as basis for each preset that you create for the device.
Mapping an Existing Preset or Scene File
Existing presets can be mapped after they have been stored to the device and scene files can be
mapped after they have been saved to PC.
To map an existing preset in Live Mode:
1. Go live with the device.
2. Select a preset to map.
3. The main window enters preview mode.
4. Verify you have selected the correct preset and click [Load].
5. The selected preset becomes active.
6. Select [Devices>Control Pin Configuration] from the main menu.
7. The Control Pins window opens with the input and output channels listed under the allocated pin
connections.
8. For each allocated connection block, click the processor mapping checkboxes next to the
channels that will be addressed by the connection.
9. The mapping is stored with the preset in the device.
10. Select another preset to map (it is not necessary to close the Control Pins window).
To map an existing scene file in Design Mode:
1. Verify you are in Design Mode.
2. Click the [Open] button on the control bar of the main window.
3. The Open Scene dialog appears.
4. Select the scene file to map and click [OK].
5. The selected preset populates the signal flow diagram.
6. Select [Devices>Control Pin Configuration] from the main menu.
7. The Control Pins window opens.
8. Load the appropriate pin configuration using one of the following methods:
§ Select the [Configuration>Open From PC] menu option.
§ If you are connected to the System Processor, select the
[Configuration>Recall From Device] menu option.
9. For each allocated connection block, click the processor mapping checkboxes next to the
channels that will be addressed by the connection.
10. Go back to the main window (it is not necessary to close the Control Pins window).
11. Save the scene file to PC. (Refer to the Scene Files section on page 27 for instructions.)
12. Open another scene file to map.