Instruction manual
COlllllltlflD IIlODE DlRECTIOnS
The Command mode is the most advanced of the three modes.
It
involves directing R2's movements and
navigating him through courses and obstacles. The voice commands in this mode are more complen, and
without clear
direction
R2-D2
can easily become confused. You should go into this mode only after you've
familiarized yourself with the Companion and Game modes.
Real-Time maneuvering:
In Command mode you give R2-02 a series of commands then ask him to enecute the series. Say "Hey,
R2!" to start, then sa! "Command mode!" Continue by giving him an! one of the directions below.
Finally, qualify your command by specifying a distance from one to five units:
"Turn around!" [no distance command required)
"Go forurard!" [Then: "One unit",
'huo units".
. .
up to
five)
"Turn right!" Ilhen: "One unit", "huo units".
. .
up to five]
"brn
left!" [Then: 'One unit", "two units".
. .
up to five)
Important note: Ifter each command, be sure to wait for R2's acknowledging beep before giving him the
nent command. For emample: say "Hey R2" ('beep"}, say "Command mode! ("beep}, say "Go forurard"
{"beep}, say "Three units!" {"beep"}.
R2 will carry out your command by moving in the direction and the distance you told him to! In this way,
you can keep giving
R2
individual commands to help him navigate tricky corners and obstacle-laden
courses.
Rhe length of each unit varies on different floors. Try different commands until you get a sense
of hour
R2 moves on a particular floor covering.) If R2 is prevented from completing this command by an
obstacle, he will abort the command and complain!