User`s guide

Chapter 4: Basketball
35
Operating the control in a
basketball game
Before continuing with this chapter, be sure the letters BB appear in the
upper-left corner of the LCD display. This indicates that basketball is the
sport currently selected. If you see a different code, select basketball as
instructed on
“SELECTING AND CHANGING SPORTSON PAGE 173. You may want to
adjust the sport-specific settings for basketball as instructed earlier in this
chapter.
You should also be familiar with the information in “COMMON FUNCTIONS
ON PAGE 13 before continuing with this chapter. That chapter discusses
several functions of the MP-70/50 that are important to its operation in a
basketball game, such as operating the clock and updating the score.
Entering team lineups (MP-70 only)
If you have activated the foul memory feature as instructed on “FOUL MEM-
ORYON PAGE 27, enter player numbers in one of the ways discussed below.
If you pressed YES at the ENTER LINEUP prompt in the sport-specific set-
tings for basketball, the MP-70 prompts you to enter player numbers at
the beginning of each new game. (See
“ENTER LINEUP (MP-70 ONLY)” ON
PAGE 27) If you have entered player numbers for a previous game and will
be using the same numbers again, press NO at the ENT.H.LINEUP and
ENT.V.LINEUP prompts. Otherwise, press
YES at these prompts. Then
enter up to 15 player numbers per team, pressing
ENTER after each.
If you pressed NO at the ENTER LINEUP prompt, the MP-70 automatically
records up to fifteen player numbers per team as you track player fouls or
points during the game.
Note: The scoreboard blanks while you enter team
lineups at the start of a new game. When you have
finished entering player numbers, scoring data is
again visible.