MP-70 and MP-50 Scoreboard Controller User’s Guide Document No. 98-0002-29 Revision Date: 10-27-06 Effective with firmware ver. 2.15 and up.
MP-70/50 Scoreboard Controller User’s Guide This device complies with Part 15 of the FCC Rules and with RSS-210 of Industry Canada. Operation is subject to the following two conditions: 1. This device may not cause harmful interference, and 2. This device must accept any interference received, including interference that may cause undesired operation. The term “IC” before the certification/registration number only signifies that the Industry Canada technical specifications were met.
Table of Contents Table of Contents CHAPTER 1 INTRODUCTION .......................................... About the MP-70 and the MP-50 ................................ The MP-70 .................................................................. The MP-50 .................................................................. Wireless and battery features....................................... Battery option ............................................................. Wireless option ..............................
MP-70/50 Scoreboard Controller User’s Guide CLK. UP/DN ................................................................ 22 BLANK......................................................................... 22 YES and NO ................................................................ 22 NEXT .......................................................................... 22 ESC ............................................................................. 23 SET INTERVAL ON/OFF........................................
Table of Contents Setting the timer (MP-70 only).................................... Displaying player statistics (MP-70 only) ..................... Removing a player from the game .............................. Mass player substitution.............................................. Updating score/tracking player points (MP-70 only).... Tracking fouls (MP-70 only) ........................................ Correcting player statistics (MP-70 only) ..................... CHAPTER 5 FOOTBALL .....................
MP-70/50 Scoreboard Controller User’s Guide Clock set to ................................................................. 57 Break set to ................................................................. 57 Overtime set to ........................................................... 58 Timeout timer set to.................................................... 58 Number of timeouts left .............................................. 58 Operating the control in a hockey game .....................
Table of Contents Countdown clock........................................................ Sum Clock Time.......................................................... Tenths of seconds clock .............................................. Jumping clock ............................................................. Auto horn ................................................................... Timeout to scoreboard................................................ Clock set to ........................................
MP-70/50 Scoreboard Controller User’s Guide Minutes tens to connector 2........................................ 90 Omega Powertime ...................................................... 90 FinishLynx ................................................................... 91 Operating in Manual Mode ......................................... 91 Displaying the event number ...................................... 92 Displaying the heat number ........................................
Table of Contents Auto horn ................................................................... Timeout to scoreboard................................................ Clock set to ................................................................. Break set to ................................................................. Overtime set to ........................................................... Timeout timer set to ................................................... Number of timeouts left...............
MP-70/50 Scoreboard Controller User’s Guide Viewing your settings .................................................. 126 Changing your settings ............................................... 127 High power transmit ................................................... 127 All scoreboards ............................................................ 127 Select channel ............................................................. 127 Selecting channels.......................................................
Table of Contents Wireless system settings .............................................. 158 Exiting system settings ................................................ 158 Boards supported........................................................ 159 CHAPTER 17 BATTERY OPTION ..................................... 165 Battery control features ............................................... 165 Using and recharging battery controls ........................ 167 Battery storage....................................
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1 Introduction About the MP-70 and the MP-50 This manual describes the use of two Trans-Lux/Fair-Play products, the MP-70 control, and the MP-50 control. Both products can run Trans-Lux/ Fair-Play scoreboards remotely. Each product allows you to keep up with sports timing and scoring demands that require quickness and accuracy. Each controller’s versatility makes it effective in a wide variety of sports.
MP-70/50 Scoreboard Controller User’s Guide The MP-70 The MP-70 is the most popular Trans-Lux/Fair-Play scoreboard controller. It can operate all standard Trans-Lux/Fair-Play scoreboards. It also includes the following features • Optional remote, hand-held control switches, which plug directly into the MP-70, which are available for game clock, shot clock and field timer control. (For more information on hand switches, see “OPTIONAL HAND SWITCHES (MP-70 ONLY)” ON PAGE 11).
Chapter l: Introduction Wireless option Controls with the wireless option are versatile and secure, without the need for wiring and cable conduit that is necessary for direct wired controls. The wireless controls are a good option for scoring on established playing fields when trenching for a direct wire connection is undesirable. Wireless also provides flexible control for indoor situations.
MP-70/50 Scoreboard Controller User’s Guide About this user guide This User Guide will acquaint you with the MP-70 and MP-50 Scoreboard Controls.
Chapter l: Introduction Conventions used in this guide The following conventions are used throughout this manual to help you identify actions, terms, hints, notes, and warnings. • ALL CAPITALIZED non-bold large text describes either 1.) Modes of your control’s functionality, such as PROGRAM mode or TEST mode; or 2.) a message or prompt displayed on the control’s LCD.
MP-70/50 Scoreboard Controller User’s Guide Getting help If you experience trouble with your Trans-Lux/Fair-Play equipment and controller after reviewing this manual and following our installation information, you may want to consult a Trans-Lux/Fair-Play service representative in your Trans-Lux/Fair-Play dealer organization or call the Trans-Lux Help Desk for further assistance. The Trans-Lux/Fair-Play Web site, www.fair-play.com, can help you find the dealer nearest to your location.
Chapter l: Introduction Necessary information Before contacting Trans-Lux Fair-Play, please write down the information requested in the following spaces. This will help you answer questions your service representative may ask. In addition, locate the warranty information packaged with the MP-70/50 before calling.
MP-70/50 Scoreboard Controller User’s Guide Important Precautions • • • • • • • • • Read this manual thoroughly before setting up or operating the MP70/50. Do not drop the MP-70/50 Avoid exposing the MP-70/50 to liquids or moisture. Be sure the power cord is protected from hot surfaces, sharp edges and anything else that could damage it. For your safety, the MP-70/50 features a three-pronged, grounded power cord. Connect this cord only to a standard 120-volt grounded outlet.
2 Hardware The figure below acquaints you with the control’s major components. (Wireless control is shown). Connect scoreboards, hand switches, and other devices to the MP-70 or MP-50 controller as shown on the following pages. If you are using a controller equipped with the wireless option, see “WIRELESS OPTION” ON PAGE 123. Setting up the MP-70/50 It is vitally important to correctly connect the scoreboard, hand switch or other devices to the MP-70/50.
MP-70/50 Scoreboard Controller User’s Guide MP-70 and 50 - back panel views 10
Chapter 2: Hardware Optional hand switches (MP-70 only) Fair-Play offers the following optional hand switches for use with the MP70. Handswitch Fair-Play part number Shot timer (domestic usage) HS-70 Shot timer - for FIBA basketball rules HS-70-FIBA Game clock with reset HC-70 Game clock with horn HH-70 Time advantage clock TA-70 When connecting a hand switch, refer to the drawing “MP-70 AND 50 - BACK PANEL VIEWS” ON PAGE 10.
MP-70/50 Scoreboard Controller User’s Guide Turning on the MP-70/50 Before turning on the MP-70/50, verify that it is connected to a standard 120-volt grounded outlet. See “IMPORTANT PRECAUTIONS” ON PAGE 8. The controller’s ON/OFF switch is located at the rear of the console. Move this switch to the ON position. The MP-70/50 displays the start-up message below. (The version number may be different from the one shown here.
3 Common Functions Certain functions of the MP-70/50 are common to all sports. You should become familiar with these functions before proceeding to the chapters discussing specific sports applications. Operating the clock The TIME IN switch allows you to start and stop the clock. You can also start and stop the clock with an optional hand switch.
MP-70/50 Scoreboard Controller User’s Guide Clock set key The CLOCK SET key allows you to set the clock for game, break, and overtime periods. This key is unavailable while the clock is running; stop the clock before pressing it. With the clock stopped, follow these steps: 1. Press CLOCK SET repeatedly to cycle through the screens shown on the following pages: 2. After selecting the period for which you are setting the clock, verify the duration shown is correct.
Chapter 3: Common Functions The first two characters on the top line of the LCD display indicate which period type is currently selected (BK for break, OT for overtime, HT for halftime, and the two-character sport code for regular game periods). Letters will flash for PG, (pre-game) HT (halftime) and BK (break) periods. Note: If you are operating the clock with hand switch, the TIME IN switch on the MP-70/50 must be in the time out position.
MP-70/50 Scoreboard Controller User’s Guide Updating the Score Follow these steps to enter or update the score: 1. Press HOME SCORE or VISITOR SCORE. 2. Press one of the following keys to adjust the score by the increment indicated: +1, +2, +3, -1. OR 1. Press HOME SCORE or VISITOR SCORE. 2. On the numeric keypad, enter the new score and then press ENTER. Note: When you are using the foul memory and points memory features in basketball, the process of updating the score is slightly different.
Chapter 3: Common Functions Tracking periods Follow these steps to enter or update the period number: 1. Press PERIOD. 2. Press one of the following keys to adjust the period number by increment indicated +1, +2, _3 or -1. Or 1. Press PERIOD. 2. On the numeric keypad, enter the period number and then press ENTER. Sounding the horn You can sound the horn at any time by pressing the HORN button. You can also set the horn to AUTO HORN mode.
MP-70/50 Scoreboard Controller User’s Guide Operating the shot/field timer (MP-70 only) You must have an HS-70 hand switch to operate the shot/field timer. Follow these steps to set the timer: 1. Press SET TIMER/T.O.D. 2. On the numeric keypad, enter a two-digit time and then press ENTER. Note: These steps will change the reset time only for a single reset event and do not change the default timer setting held in permanent memory.
Chapter 3: Common Functions Tracking timeouts If your scoreboard lets you display the number of timeouts left, this section will help you do so. If your scoreboard does not display timeouts left, you can still track timeouts with the MP-70/50 as discussed in the following section. To update the number of timeouts left, follow the steps below. 1. After stopping the game clock, press HOME TIMEOUT or VISITOR TIMEOUT. The LCD display indicates the duration of the timeout as shown below. 2. Press -1.
MP-70/50 Scoreboard Controller User’s Guide Correcting a mistake If you make a mistake while entering a number on the numeric keypad, press CLR. Then enter the number again and press ENTER. Note: If you press ENTER before correcting the mistake, the incorrect value takes effect. You must enter the information again as instructed in the appropriate section of this manual. Using the shifted functions A green background on the keypads denotes the shifted functions.
Chapter 3: Common Functions To display the time of day, press SHIFT + T.O.D. and respond with YES to the prompt T.O.D. CLOCK? Y/N. The display will then show SET TOD CLK, and either 12HR or 24HR, whichever has been selected in the SYSTEM level of programming. Next, press the CLOCK SET key. A six-digit entry field will appear on the bottom half of the LCD.
MP-70/50 Scoreboard Controller User’s Guide New Game The MP-70/50 retains the data from the last game it was used for in memory. This is a precaution in case of power failure. To clear that data and reset the controller to the default values you have specified for the selected sport, follow one of the following two procedures. 1. Press SHIFT+NEW GAME. 2. At the NEW GAME prompt, press YES Or 3. Hold down the CLR key while turning on the control. CLK.
Chapter 3: Common Functions ESC If you enter system settings by mistake, press ESC to skip directly to the QUIT prompt. This prevent inadvertent changes to the MP-70/50’s system or sport-specific settings. SET INTERVAL ON/OFF This key is available only on the hockey keypad insert with the MP-70/50 programmed to operate a hockey scoreboard. Press this key while holding SHIFT to turn the hockey interval timer on or off.
MP-70/50 Scoreboard Controller User’s Guide Dimming the scoreboard Outdoor scoreboards are easier to read if they are bright in the daylight and dim at night. The MP-70/50 offer four brightness levels; press BRI.DIM to cycle through them. Note: This function is not available with indoor sports. Note: If scoreboard outputs 1 and 2 are both set to transmit MP-69 data, only two brightness levels are available.
4 Basketball If basketball is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for basketball, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
MP-70/50 Scoreboard Controller User’s Guide • • You may skip a prompt by pressing the NEXT key. This will advance you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises that you respond YES or NO to all prompts, so that you have made all of the appropriate selections for your sports event. You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt.
Chapter 4: Basketball Foul memory The foul memory feature allows you track fouls or fouls and points by player number. You can display these statistics for up to 15 players per team. To activate this feature, press YES at the FOUL MEMORY prompt. Otherwise, press NO. If an SP-70 statistics panel controller is interfaced with the MP-70, foul and points tracking capabilities of the MP-70 are automatically de-activated.
MP-70/50 Scoreboard Controller User’s Guide Bonus fouls On the numeric keypad, enter the number of team fouls (between one and nine) needed to initiate a bonus situation, then press ENTER. Maximum team fouls Enter the maximum number of team fouls that you want to display on the scoreboard. Normally, this is the number of fouls required for the two-shot rule to take effect at the free throw line. If you don’t want to limit the number of team fouls displayed, enter 99.
Chapter 4: Basketball Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up. Note: If you have a four-digit game clock (MM:SS), and you desire a 1/10th seconds display in the last minutes of a period, you must respond YES to both the 1/10th SEC CLK and the JUMPING CLK questions. Otherwise, the horn will appear to sound one second late.
MP-70/50 Scoreboard Controller User’s Guide Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’S LCD display. Time set to (MP-70 only) On the numeric keypad, enter the duration of the shot timer clock in seconds and then press ENTER. Note: MP-70 controls can hold two different default shot timer clock durations in permanent memory. Control operator has the capability to switch between these defaults.
Chapter 4: Basketball Break set to On the numeric keypad, enter the duration of the break period (half time) in minutes and then press ENTER. Overtime set to On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER. Timeout timer to On the numeric keypad, enter the number of seconds for a primary (“full”) timeout and then press ENTER.
MP-70/50 Scoreboard Controller User’s Guide Number of timeouts left Enter the number of timeouts allowed, either per game or per half. When you press SHIFT+NEW GAME, this value resets automatically. If you are tracking timeouts by half, you must manually reset the number of timeouts left at halftime.
Chapter 4: Basketball FIBA rules explained (The following sections describe features of FIBA rules. They are only applicable if you chose FIBA rules at the first prompt, which was mentioned in “FIBA RULES (FOR INTERNATIONAL BASKETBALL)” ON PAGE 26. • Instead of counting timeouts remaining, as is done in North American basketball rules), FIBA rules counts the number of timeouts used. Hence, FIBA rules counts the number of time outs used, instead of time outs remaining.
MP-70/50 Scoreboard Controller User’s Guide FIBA Auto Per. Advance sequence If you chose the AUTO PERIOD ADVANCE feature that is an option under FIBA rules, the MP-70/50 control will run a sequence of FIBA basketball game periods and their time values, which are described below. (This prompt was previously discussed in “AUTO PERIOD ADVANCE (FIBA RULES-ONLY QUESTION)” ON PAGE 26). Pre-game warmup period - 20 minutes. First period - 10 minutes. Two-minute break between first and second periods.
Chapter 4: Basketball Operating the control in a basketball game Before continuing with this chapter, be sure the letters BB appear in the upper-left corner of the LCD display. This indicates that basketball is the sport currently selected. If you see a different code, select basketball as instructed on “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the sport-specific settings for basketball as instructed earlier in this chapter.
MP-70/50 Scoreboard Controller User’s Guide Controlling the possession lights Press the NEXT. POSS. key to alternate between the home and visitor possession lights. If you want to turn both lights off, press NEXT POSS. and then press SHIFT+BLANK. Controlling the bonus lights The HOME BONUS and VISITOR BONUS keys each provide these three options: BONUS ON, DOUBLE BONUS, or BONUS OFF. Press these keys repeatedly to cycle through the three options.
Chapter 4: Basketball Setting the timer (MP-70 only) You can program and store two different default shot timer clock durations (reset times) in permanent memory. This is especially useful when games requiring different timer clock reset values are played back to back, for example, a junior varsity girls’ contest followed by a varsity boys’ game.
MP-70/50 Scoreboard Controller User’s Guide The bottom half of the LCD screen will confirm your selection by displaying TIMER RESET= the shot timer clock reset value in seconds (see example below). Once the game has started, the shot timer displays will reset to the selected value whenever the HS-70 hand switch reset button is activated.
Chapter 4: Basketball Displaying player statistics (MP-70 only) Follow these steps to place a player in the game and display that player’s statistics on scoreboards equipped with five or six player (per team) statistics panels. 1. Press HOME FOULS or VISITOR FOULS. 2. Press +2 IN/OUT. 3. At the PLAYER NO. prompt, type the player number and then press ENTER. The player’s statistics will appear in the first open position of the home or visitor statistics panel. Or 1.
MP-70/50 Scoreboard Controller User’s Guide Mass player substitution Follow these steps to remove all of the players from either team for a mass player substitution. This action will take all players out of the game who had been marked as being in the game. 1. Press HOME FOULS or VISITOR FOULS. 2. Press +2 IN/OUT. 3. Press the CLR key. The home or visitor statistics panel will go blank. You may now display statistics for the new players by placing them in the games as outlined earlier in this section.
Chapter 4: Basketball Updating score/tracking player points (MP70 only) When you are using the points memory option (see “POINTS MEMORY (MP-70 ONLY)” ON PAGE 27), the process of updating the score is slightly different from the steps in “UPDATING THE SCORE” ON PAGE 16. Update the score as instructed below. 1. Press HOME SCORE or VISITOR SCORE. 2. Press +1, +2 or +3 to increase the score by the increment indicated. The prompt below appears on the LCD display. 3.
MP-70/50 Scoreboard Controller User’s Guide Tracking fouls (MP-70 only) Follow these steps to update team and player fouls. 1. Press HOME FOULS or VISITOR FOULS. 2. Press +1. The team fouls count increases by one. If the foul memory feature is active, the prompt above appears on the LCD display. On the numeric keypad, On the numeric keypad, type the player number and then press ENTER.
Chapter 4: Basketball Correcting player statistics (MP-70 only) If the points memory feature is active (see “POINTS MEMORY (MP-70 ONLY)” ON PAGE 27), follow the steps below to correct player fouls or points as needed. 1. Press HOME FOULS or VISITOR FOULS. 2. Press FOULS/PLAYER. The prompt appears, as shown above. 3. Type the player number and then press ENTER. 4. At the ENTER FOULS prompt, type the number of player fouls and then press ENTER. 5. At the ENTER PTS.
MP-70/50 Scoreboard Controller User’s Guide In situations where you wish to display information for two players on the team fouls panel, use the above key sequence to enter both player’s statistics in the order you want them displayed. This input is double buffered which means that the first players information will display for 15 seconds followed immediately by the second player’s information, also for 15 seconds. You can also use the FOULS/PLAYER key to cycle through records in the team lineups.
5 Football If football is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for football, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
MP-70/50 Scoreboard Controller User’s Guide • You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt. Update yardage If you respond YES to the prompt shown above, the yardage values you enter using the DOWN PLACE, TO GO, and BALL ON EVENT keys appear on the scoreboard automatically. Selecting YES deactivates the DISPLAY D, TG, BO key. If you press NO, you can display or blank the yardage values simultaneously using the DISPLAY D, TG, BO key.
Chapter 5: Football Countdown clock Press YES if you want the clock to count down or NO if you want the clock to count up. Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute play, press YES. This setting is unavailable if the clock is counting up. Note: If you have a four-digit game clock (MM:SS), and you desire a 1/10th seconds display in the last minutes of a period, you must respond YES to both the 1/10th SEC CLK and the JUMPING CLK questions.
MP-70/50 Scoreboard Controller User’s Guide Auto horn If you press YES to select auto horn, this mode is active each time you select football as the sport. You can still use the AUTO HORN key to turn this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17. Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’s LCD display.
Chapter 5: Football Break set to On the numeric keypad, enter the duration of the break period (half time) in minutes and then press ENTER. Overtime set to On the numeric keypad, enter the duration of the break period (half time) in minutes and then press ENTER. - Timeout timer set to On the numeric keypad, enter the number of seconds per time out and then press ENTER. Number of timeouts left Enter the number of timeouts allowed, either per game or per half.
MP-70/50 Scoreboard Controller User’s Guide Operating the control in a football game Before continuing with this chapter, be sure the letters FB appear in the upper-left corner of the LCD display. This indicates that football is the sport currently selected. If you see a different code, select football as instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the sport-specific settings for football as instructed earlier in this chapter.
Chapter 5: Football 2. Press one of the following keys to adjust the yardage by the increment indicated: +1, +2, +3, or -1. Or 1. Press TO GO. 2. On the numeric keypad, enter the new yardage and then press ENTER. In the first down situations, you can immediately set first down and ten yards to go by pressing SHIFT + 1 & 10. See “1ST & 10” ON PAGE 23 for further information. Follow these steps to enter or update the ball on value: 1. Press ball on event. 2.
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6 Hockey If hockey is not the sport currently selected on the MP-70/50 or if you want to change the controller’s settings for hockey, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
MP-70/50 Scoreboard Controller User’s Guide • You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt. Interval timer on The interval timer is essentially a clock within a clock, allowing you to divide the game period into shorter segments as necessary. For example, you might use this function when the hockey teams consist of multiple squads; when the horn sounds at the end of an interval, one squad replaces another in the rink.
Chapter 6: Hockey 10’ Penalty Spots Note: The following option is intended for use with European hockey rules. If you choose YES for this option, then players who receive a 10-minute penalty will automatically have those penalties shown on the two 10minute penalty indicator lights used on European hockey scoreboards. Thus, that penalty will not appear in the usual player/penalty digits.
MP-70/50 Scoreboard Controller User’s Guide Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up. Note: If you have a four-digit game clock (MM:SS), and you desire a 1/10th seconds display in the last minutes of a period, you must respond YES to both the 1/10th SEC CLK and the JUMPING CLK questions. Otherwise, the horn will appear to sound one second late.
Chapter 6: Hockey Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’s LCD display. Timer set to (MP-70 only) On the numeric keypad, enter the duration of the game period in minutes and then press ENTER. Clock set to On the numeric keypad, enter the duration of the game period in minutes and then press ENTER.
MP-70/50 Scoreboard Controller User’s Guide Overtime set to On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER. Timeout timer set to On the numeric keypad, enter the number of seconds per timeout and then press ENTER. Number of timeouts left Enter the number of timeouts allowed, either per game or per half. When you press SHIFT+NEW GAME, this value resets automatically.
Chapter 6: Hockey Operating the control in a hockey game Before continuing with this chapter, be sure the letters HK appear in the upper-left corner of the LCD display. This indicates that hockey is the sport currently selected. If you see a different code, select hockey as instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the sport-specific settings for hockey as instructed earlier in this chapter.
MP-70/50 Scoreboard Controller User’s Guide Entering penalties By default, the MP-70/50 allows you enter penalty times in two-minute five-minute, and 10-minute increments using the +1, +2 and +3 keys respectively. Entering single penalties Follow these steps to enter a penalty time for single penalties: 1. Press HOME PENALTY or VISITOR PENALTY 2. Press +1, +2 or +3 keys to assign a penalty time for a single player.
Chapter 6: Hockey When you enter a penalty, the penalty indication arrow for the appropriate time lights for 12 seconds. Note: Depending upon the type of scoreboard, penalty indication arrows may not be present. There are two penalty clocks per team, and the MP-70/50 can store up to three additional penalties per team in memory. This means only the first two penalties in memory for each team will count down.
MP-70/50 Scoreboard Controller User’s Guide Entering multiple penalties If a player receives more than one penalty time, such as two 2-minute penalties, or a 2-minute plus a 5-minute penalty, these multiple penalty times can be entered into the control by two different methods, explained on the following pages. • • In the first method, “ENTERING TWO PENALTIES WITH PLUS KEYS” ON PAGE 63, you can hit a sequence of two different plus (+) keys which automatically enter penalties according to a pre-set time.
Chapter 6: Hockey Entering two penalties with plus keys 1. Press the HOME PENALTY or VISITOR PENALTY keys. 2. Press +1, +2 or +3 keys to assign a penalty time for a single player. Each of these three keys automatically enters the amount of penalty time(s) you specified in Program Mode’s sport-specific settings for hockey (see “SPORT-SPECIFIC SETTINGS FOR HOCKEY” ON PAGE 53). (This first penalty time will not display on the LCD until you enter in the player number in Step 4). 3.
MP-70/50 Scoreboard Controller User’s Guide Entering Other penalties 1. Press HOME PENALTY or VISITOR PENALTY. 2. Press the OTHER key, which is located on the top right-hand side of your Hockey overlay keypad of the Rev. A keypad version. (This OTHER key does not appear on hockey keypads issued earlier than April 3, 2006). 3. A screen appears, as shown below. The bottom row of text represents the penalty times that a player will be assigned.
Chapter 6: Hockey 5. The player’s number, and that player’s current penalty in memory appears on the LCD display, as shown below. In this instance, the Home Team Player #36 has received two 2-minute penalties, which will be counted down separately, in sequence, by the penalty clock. Note: As explained in the note in “ENTERING MULTIPLE PENALTIES” ON PAGE 62, it is NOT possible to cancel a multiple penalty that was entered using the OTHER key.
MP-70/50 Scoreboard Controller User’s Guide Tracking penalties To view, or track existing team penalties, hold down the SHIFT key and hit the HOME PENALTY or VISITOR PENALTY keys. This will show the player number and the initial penalty assigned that player, as shown below. Scroll through all home team or visitor team penalties by pressing the HOME PENALTY or VISITOR PENALTY keys while continuing to press down on the SHIFT key at the same time.
Chapter 6: Hockey Using the interval timer While the interval timer settings are usually adjusted in PROGRAM mode, you can also start, stop or change the duration of the interval timer during a hockey game if necessary. For more information on the interval timer setting available in PROGRAM mode, see “INTERVAL TIMER ON” ON PAGE 54. Follow these steps to start or stop the interval timer during a game: 1. With the game clock stopped press SHIFT+SET INTERVAL ON/ OFF.
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7 Wrestling If wrestling is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for wrestling, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
MP-70/50 Scoreboard Controller User’s Guide • You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt. Countdown clock Press YES if you want the clock to count down or NO if you want the clock to count up. Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up.
Chapter 7: Wrestling Auto horn If you press YES to select auto horn, this mode is active each time you select wrestling as the sport. You can still use the AUTO HORN key to turn this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17. Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’s LCD display.
MP-70/50 Scoreboard Controller User’s Guide Overtime set to On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER. Timeout timer set to On the numeric keypad, enter the number of seconds per timeout and then press ENTER. Number of timeouts left Enter the number of timeouts allowed. When you press SHIFT_NEW GAME, this value reset automatically.
Chapter 7: Wrestling Operating the control in a wrestling match Before continuing with this chapter, be sure the letters WR appear in the upper-left corner of the LCD display. This indicates that wrestling is the sport currently selected. If you see a different code, selected wrestling as instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the sport-specific settings for wrestling as instructed earlier in this chapter.
MP-70/50 Scoreboard Controller User’s Guide Displaying previous match scores Up to ten previous match scores can be displayed on scoreboards that have five or six player stat panels. Note: If your scoreboard does not have stat panels this procedure will not work. At the end of a match, follow these steps to display the team points awarded and the weight class: 1. Press SHIFT + NEW MATCH key. 2. When asked “NEW MATCH?” press the HOME or VISITOR SCORE key to indicate which team is to be awarded the points.
8 Soccer If soccer is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for soccer, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. Sport-specific settings for soccer When you select soccer, the MP-70/50 offers the sport-specific settings discussed below.
MP-70/50 Scoreboard Controller User’s Guide • You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt. Minutes tens to connector 2 (board type 26) Note: If you are using a scoreboard other than model FB8218TK, and you see this prompt, always press YES. This setting is exclusive to the FB-8218TK scoreboard (which uses Board Type 26) , and which supports three sports: soccer, football, and track.
Chapter 8: Soccer Countdown clock Press YES if you want the clock to count down or NO if you want the clock to count up. Sum Clock Time If you chose NO to the Countdown Clock question asked previously, your control will count up. Because you have specified your control to count up, you will next see the SUM CLOCK TIME prompt in the Program Mode sequence. (Users who specified the game clock to count down will not see this prompt).
MP-70/50 Scoreboard Controller User’s Guide Tenths of seconds clock If you responded YES to COUNT DN CLOCK?, the next prompt to appear will be the 1/10SEC CLK? question. If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up.
Chapter 8: Soccer Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’S LCD display. Clock set to On the numeric keypad, enter the duration of the game period in minutes and then press ENTER. Break set to On the numeric keypad, enter the duration of the break period (half time) in minutes and then press ENTER.
MP-70/50 Scoreboard Controller User’s Guide Timeout timer set to On the numeric keypad, enter the number of seconds per timeout and then press ENTER. Number of timeouts left Enter the number of timeouts allowed either per game or per half. When you press SHIFT+NEW GAME, this value resets automatically. If you are tracking timeouts by half, you must manually reset the number of timeouts left at the half time.
Chapter 8: Soccer Corner kicks The CORNER KICKS key works much like the SCORE key. Follow these steps to use them. 1. Press CORNER KICKS. 2. Press one of the following keys to adjust the CORNER KICKS value by the increment indicated: +1, +2, +3 and -1. Or On the numeric keypad, enter the new CORNER KICKS value and then press ENTER. Displaying shots on goal The HOME S.O.G. or VISITOR S.O.G. keys work much like the SCORE key. Follow these steps to use them. 1. Press HOME S.O.G. or VISITOR S.O.G. 2.
MP-70/50 Scoreboard Controller User’s Guide Tracking penalties in a soccer game In a soccer game, the penalty keys also work much like the SCORE keys. Follow these steps to use them. 1. Press HOME PENALTY or VISITOR PENALTY. 2. Press one of the following keys to change the number of penalties by the increment indicated: +1, +2, +3 or -1. Or On the numeric keypad, enter the new number of penalties and then press ENTER. Note: Not all scoreboards show penalties.
9 Volleyball If volleyball is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for volleyball, “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. Sport-specific settings for volleyball When you select volleyball, the MP-70/50 offers the sport-specific settings discussed below.
MP-70/50 Scoreboard Controller User’s Guide • You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt. Countdown clock Press YES if you want the clock to count down or NO if you want the clock to count up. Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up.
Chapter 9: Volleyball Auto horn If you press YES to select auto horn, this mode is active each time you select soccer as the sport. You can still use the AUTO HORN key to turn this feature on and off as instructed on page 11. Timeout to scoreboard If you want the timeout timer to appear on the scoreboard, press YES. If you press NO, the timer appears only on the MP-70/50’s LCD display. Clock set to On the numeric keypad, enter the duration of the game period in minutes and then press ENTER.
MP-70/50 Scoreboard Controller User’s Guide Overtime set to On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER. Timeout timer set to On the numeric keypad, enter the number of seconds per timeout and then press ENTER. Number of timeouts left Enter the number of timeouts allowed, either per game or per half.
Chapter 9: Volleyball You should also be familiar with the information in the chapter titled “COMMON FUNCTIONS” ON PAGE 13) , which discusses several functions of the MP-70/50 that are important to its operation in a volleyball game, such as operating the clock and updating the score. Controlling the service indicators Press the NEXT POSS key to alternate between the home and guest service indicators. To blank both service indicators, press NEXT POSS. Then press SHIFT + BLANK.
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Track 10 If track is not the sport currently selected on the MP-70/50, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. Sport-specific settings for track When you select track the MP-70/50 offer the sport-specific settings discussed below. When you adjust these settings, the MP-70/50 stores your selections in permanent memory.
MP-70/50 Scoreboard Controller User’s Guide Minutes tens to connector 2 This setting is exclusive to the to the FB-8218TK scoreboard, which support football soccer and track. It is available only when you have programmed the MP-70/50 for us with the FB-8218TK (scoreboard type number 26). See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149 for more information on scoreboard types. When you are using the FB-8218TK scoreboard for football or soccer press YES at this prompt.
Chapter 10: Track Note: If you have selected the Omega PowerTime product, you cannot select FinishLynx, which is the next prompt you will see. FinishLynx FinishLynx is a versitile digital photofinish and track timing system that can be connected to an MP-70 control, and is available for scoreboard types 15, 23, 24 and 37. Note: For additional information on FinishLynx, contact your Fair-Play dealer. Select YES if you want your MP-70 control to receive data from the FinishLynx product.
MP-70/50 Scoreboard Controller User’s Guide You should also be familiar with the information in “COMMON FUNCTIONS” ON PAGE 13, which discusses several functions of the MP-70/50 that are important to its operation in a track and field event, such as operating the clock updating score. Displaying the event number Follow these steps to enter or update the event number: 1. Press BALL ON EVENT. 2. On the numeric keypad, enter the event number and then press ENTER.
Chapter 10: Track Entering lane and place information Follow these steps to enter lane and place information for up to eight contestants: 1. Press DOWN PLACE. 2. On the numeric keypad, type one digit for lane, one digit for place, and the contestant’s time. Then press ENTER. 3. Repeat steps one and two to enter information for additional contestants. A maximum of eight contestants are allowed.
MP-70/50 Scoreboard Controller User’s Guide FinishLynx installation and setup If you have selected the FinishLynx option, as explained in “FINISHLYNX” ON PAGE 91, your running time and results displayed on the scoreboard are sent to the MP-70 control from the FinishLynx computer over a serial cable supplied by Trans-Lux/Fair-Play. FinishLynx Installation The FinishLynx product is connected to the MP-70 control via a null modem cable that attaches to the RS-232 port on the back of the MP-70.
Chapter 10: Track FinishLynx Setup Note: The following procedure is not a complete explanation of how to install and operated FinishLynx software. For more information, please consult the FinishLynx manual at www.finishlynx.com. Open the FinishLynx software on your PC, and set up FinishLynx by using the following procedure. 1. The Options box appears, as shown below. Choose the Scoreboards tab, located at the top of the Options box. 2.
MP-70/50 Scoreboard Controller User’s Guide • • • • • • • • • • In the Name box, choose the name of your scoreboard configuration. In the Code Set box, choose Single Byte. In the Serial Port box, choose COM1. In the Baud box, choose 9600. In the Pause Time box, choose the number of seconds that you wish to leave the split time on the scoreboard before it returns to displaying the running time. Check the Always send place checkbox. Check the Paging checkbox. In the Size box, choose 8.
Baseball 11 If baseball is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for baseball, see “SELECTING AND CHANGING SPORTS” ON PAGE 173. You should also verify that the controller has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. • • • • • The MP-70/50 offers two keypad inserts for baseball, labeled “Baseball” and “Baseball Multi-Purpose.
MP-70/50 Scoreboard Controller User’s Guide Sport-specific settings for baseball When you select baseball, the MP-70/50 offers the sport-specific settings discussed below. When you adjust these settings the MP-70/50 stores your selections in permanent memory. Your settings become active each time you select baseball in the future. Single-press balls, strikes, outs This feature allows you to increase the ball, strike and out values with a single press of the corresponding key.
Chapter 11: Baseball Countdown clock Press YES if you want the clock to count down or NO if you want the clock to count up. Tenths of seconds clock If you want the clock to display tenths of seconds in the last minute of play, press YES. This setting is unavailable if the clock is counting up. Note: If you have a four-digit game clock (MM:SS), and you desire a 1/10th seconds display in the last minutes of a period, you must respond YES to both the 1/10th SEC CLK and the JUMPING CLK questions.
MP-70/50 Scoreboard Controller User’s Guide Auto horn If you press YES to select auto horn, this mode is active each time you select baseball as the sport. You can still use the AUTO HORN key to turn this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17. Clock set to (hours or minutes/seconds) To time a game or event for a period of hours, respond YES to the HOUR CLOCK? Y/N prompt, as shown below. If you respond YES, another prompt will appear, as shown below.
Chapter 11: Baseball Operating the control in a baseball game Before continuing with this chapter, be sure the letters BA appear in the upper-left corner of the LCD display. This indicates that baseball is the sport currently selected. If you see a different code, select baseball as instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173.
MP-70/50 Scoreboard Controller User’s Guide Tracking the score by inning If the MP-70/50 is programmed for use with the BA-7127 or BA-7136 (scoreboard type number 34) you can track score by inning through 20 innings of game play. In extra innings situations when the inning number increases from 10 to 11, the home and visitor score by inning display windows of the scoreboard will be cleared.
Chapter 11: Baseball Balls, strikes, and outs The 1 PRESS BSO feature (see “SINGLE-PRESS BALLS, STRIKES, OUTS” ON PAGE 98) allows you to increase the ball, strike and out values with a single press of the corresponding key. If this feature is not active, press +1 or -1 after pressing BALL, STRIKE or OUT. Indicating the team and player at bat Press TOP BOTTOM OF INNING to alternate between the home team and visiting team. To blank both indicators, press TOP BOTTOM OF INNING and then press SHIFT+BLANK.
MP-70/50 Scoreboard Controller User’s Guide Updating hits Press HIT to turn the hit indicator on and off. If your scoreboard type allows you to tally hits for each team, follow these steps. 1. Press HOME HITS or VISITOR HITS. 2. Press one of the following keys to adjust the hit count by the increment indicated: +1, +2, +3 or -1. Or 1. Press HOME HITS or VISITOR HITS. 2. On the numeric keypad, enter the new hit count and then press ENTER.
Chapter 11: Baseball Tracking errors Press ENTER to turn the error indicator on or off. With some scoreboard types, the prompt at left appears when you turn the error indicator on. Enter the position number of the player committing the error; then press ENTER. If your scoreboard type allows you tally errors for each team follow these steps: 1. Press HOME ERRORS or VISITOR ERRORS. 2. Press one of the following keys to adjust the error count by the increment indicated +1, +2, +3 or -1. Or 1.
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12 Lacrosse (board type 21) Lacrosse is a selection only for scoreboard type 21. Hence, your scoreboard must be set for scoreboard type 21 in order for you to see the prompt for Lacrosse when you are in Program Mode. (If your scoreboard is for Lacrosse, it will be the next question after responding NO to the SOCCER Y/N prompt). If lacrosse is not the sport currently selected on the MP-70/50, or if you want to change the controller’s settings for lacrosse, see “SELECTING AND CHANGING SPORTS” ON PAGE 173.
MP-70/50 Scoreboard Controller User’s Guide • • You may skip a prompt by pressing the NEXT key. This will advance you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises that you respond YES or NO to all prompts, so that you have made all of the appropriate selections for your sports event. You may exit the programming sequence at any time by pressing the ESC key. This will take you to the Quit prompt.
Chapter 12: Lacrosse Jumping clock This setting is helpful when your scoreboard does not have a fifth digit for tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of seconds appear to the right of the colon. This setting is available only when you have selected the tenths of seconds clock above. Auto horn If you press YES to select auto horn, this mode is active each time you select lacrosse as the sport.
MP-70/50 Scoreboard Controller User’s Guide Break set to On the numeric keypad, enter the duration of the break period (half time) in minutes and then press ENTER. Overtime set to On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER. Timeout timer set to On the numeric keypad, enter the number of seconds per timeout and then press ENTER. Number of timeouts left Enter the number of timeouts allowed either per game or per half.
Chapter 12: Lacrosse Operating the control in a lacrosse game Before continuing with this chapter, be sure the letters LC appear in the upper-left corner of the LCD display. This indicates that lacrosse is the sport currently selected. If you see a different code, select lacrosse as instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the sport-specific settings for lacrosse as instructed earlier in this chapter.
MP-70/50 Scoreboard Controller User’s Guide In Lacrosse, there are three penalty clocks per team, and the MP-70/50 can store up to five penalties per team in memory. This means only the first three penalties in memory for each team will count down. When there are four or more penalties in memory at once, the fourth penalty begins to count down when one of the first three expires.
Chapter 12: Lacrosse Edit or clear penalties 1. Press HOME PENALTY or VISITOR PENALTY. 2. Press the CLR key to clear the penalty. 3. The control prompts you for a player number. Enter the player number and press ENTER. The control then displays the time of penalty in memory. OR Use the numeric keypad to key in a different amount of time. Press ENTER.
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13 Pace Clock About the Pace Clock The Pace Clock is a unit that hangs on a wall, which runners can use to pace laps around a track. The Pace Clock can be operated with an MP-70 control. (The model numbers of the Pace Clock are PC-1440-4, and PC-1450-4) The Pace Clock is comprised of a six-digit clock which displays minutes, seconds, fractions of a second; and two direction arrows. Programming the Pace Clock To program the Pace Clock, follow the instructions outlined below: Choose scoreboard type 1.
MP-70/50 Scoreboard Controller User’s Guide 3. Respond YES to the prompt shown below to exit SYSTEM SETTINGS. Change Sport to Football 4. Next, you will need to select the sport of Football, because the Pace Clock has been programmed to run under the Football programming sequence on your control. To select Football, you will need to enter the Change Sport mode on your control. Turn off your control, and turn it back on while pressing down on the ENTER key.
Chapter 13: Pace Clock Countdown clock Respond NO at this prompt. Auto horn Respond NO at this prompt. Timeout to scoreboard Respond NO at this prompt. Timer set to Press 00, then ENTER. Clock set to Enter 00 on your keypad, then press ENTER. (This assumes that you want your Pace Clock to count up).
MP-70/50 Scoreboard Controller User’s Guide Break set to Press 00, then press ENTER. Overtime set to Press 00, then press ENTER. Timeout timer set to Press 00, then press ENTER. Number of timeouts left Press 1, then ENTER. Changing direction arrows Set the direction of the arrow on your Pace Clock by pressing the Poss (Possession) key on your keypad. Starting and Stopping the Pace Clock Use the Time In/Time Out switch to start and stop the Pace Clock.
14 Team Names Team name displays (MP-70 only) If your scoreboard is equipped with SpectraLens or LED technology electronic team names displays, the MP-70 control can transmit team name data to them through either wired or wireless transmission. To enter the home team name, follow the steps below. 1. While pressing and holding the SHIFT key, press HOME SCORE. The LCD will display the prompt shown at left.
MP-70/50 Scoreboard Controller User’s Guide To scroll through the letters more easily, press and hold either key, After about a second the cursor will begin a rapid succession through the LCD top line characters. Lift your finger to stop the cursor at the desired letter. This quick scroll feature can also be used to alternate LCD screens, which contain the remaining letters of the alphabet, some punctuation, numbers, space and font indicator.
Chapter 14: Team Names 3. To select the first letter of the team name, use the 4/YES or 6/NO keys to position the cursor under the required letter. Then press the NEXT key. The selected letter will be displayed on the bottom line of the LCD. Continue this process until the remaining letters of the team name have been chosen. The CLR key of the numeric keypad provides backspace capability. Press it to delete any letter or letters selected in error.
MP-70/50 Scoreboard Controller User’s Guide 7. Though the control allows entry of up to 11 characters per team name, a 32-pixel width team name window will only display about six narrow font (NF) characters, and a 48-pixel width team name window will only display about nine NF characters. If some of the characters are cut off or not displayed on the scoreboard team name window, repeat the entry procedure and try one of the following: • Select the narrow font (NF) as explained in Step 2.
15 Wireless Option The wireless option available with the MP-70/50 allows you to control most indoor scoreboards and shot clocks, or most outdoor scoreboards and field timers from any location in the gym or on the field - without the need for wiring and cable conduit. The wireless MP-70/50 controls are operated in a similar fashion to the MP-70/50 controls that have a standard cable connection.
MP-70/50 Scoreboard Controller User’s Guide Setting up the wireless connection The wireless MP-70/50 and receiving devices must be located within range of one another. The wireless system offers an approximate range of 300 feet indoors and 1,200 feet outdoors. For optimal transmission: 1. Rotate the MP-70/50 antenna to the full upright position when using the controller. (Refer to the figures above.) Placing the antenna in any other position reduces the transmission range.
Chapter 15: Wireless The wireless signal is largely immune to conflicting radio frequency signals from cordless telephones, cellular telephones, microwave ovens and other radio frequency devices. For more information on interference, see “RADIO FREQUENCY INTERFERENCE” ON PAGE 146 When the scoreboard is properly receiving data from the wireless MP-70/ 50, the scoring data (time, score, fouls etc.) appears on the scoreboard.
MP-70/50 Scoreboard Controller User’s Guide High and low power modes The wireless data link can operate in either • HIGH POWER mode - In HIGH POWER mode, your control broadcasts a signal to the display at its maximum available power output. Under normal circumstances, set your control to HIGH POWER mode. • LOW POWER TRANSMISSION mode - Primarily used for system testing.
Chapter 15: Wireless Changing your settings High power transmit To change any or all of these three settings, hold down the SHIFT key and press the number 9 key. The top line of the LCD will display HIPOWER XMIT? Y/N. • If you respond YES, the radio transmitter will send the radio signal at full power. • If you respond NO, then the control transmit range will decrease (this is typically used for testing).
MP-70/50 Scoreboard Controller User’s Guide Selecting channels In SEL mode, you must select the same channel on both the MP-70/50 and its receiving devices (scoreboards and timers). Valid channel numbers are 0 to 15. Most of the MP-70/50 controls manufactured by Fair-Play are set up at the factory to use channel 7 to control outdoor scoreboards, and channel 3 to control indoor scoreboards. You may keep these selections, or change them, as you prefer.
Chapter 15: Wireless Receiver card location The receiver card is located in either the processor mounting area or the radio frequency data converter box of scoreboards equipped with the wireless option. See the following pictures for further details.
MP-70/50 Scoreboard Controller User’s Guide Locating channel switch on receiver card If you are having trouble locating the channel switch on the scoreboard’s receiver card, then remove the receiver card from the scoreboard and hold the card in your hand. Turn the card around until you can see the channel switch, which resembles a dial. (See picture below). Receiver card: high-voltage outdoor displays (Also used with Telelite conversions).
Chapter 15: Wireless On high-voltage outdoor displays (and Telelite conversions), the channel switch is located behind a hole in the side of the receiver box. (See following picture). Remove the plastic plug to access the channel switch. Verifying your channel selection Assuming your LED scoreboard is not receiving any signal from the control, the receiver channel number will display on the scoreboard for 30 minutes after you have powered it up.
MP-70/50 Scoreboard Controller User’s Guide Turning wireless off You will need to turn off the wireless feature if you want to hook up a wireless-equipped scoreboard to run on a conventional data cable. The procedure below describes how to turn off the wireless settings on your control. 1. Press SHIFT + 9. 2. The HIPOWER TRANSMIT? prompt appears, as shown below. Press 4/ YES. 3. The ALL SCOREBOARDS prompt appears, as shown below. Press 6/ NO. 4. The SELECT CHANNEL NUMBER prompt appears, as shown below.
Chapter 15: Wireless 5. At the last prompt, the settings that you have selected will display on the LCD screen. In the example below, the user has selected Highpower Transmit, and has selected Channel 0. Note: The SEL.CHANNEL_0 prompt appears even in ALL SCOREBOARDS mode. This way, a viable channel number will be used if the control is changed to SEL channel operation. 6. Remember - You can always review your wireless settings by pressing the SHIFT + BAT/RF keys.
MP-70/50 Scoreboard Controller User’s Guide General wireless operating guidelines • • • • Maintain a clear, unobstructed line-of-sight between the control antenna and the receiving units. (See “SETTING UP THE WIRELESS CONNECTION” ON PAGE 124 for more information). When possible, tune the control transmitter and scoreboard receiver to the lowest available channel setting. Also when possible, operate the control with its TRANSMIT mode switch set to the SEL position.
Chapter 15: Wireless • • Before establishing communication between a control set to ALL SCBDS and its intended receiving scoreboards, be sure to have established communication between the controls operating in the SEL mode and its intended receiving scoreboards.
MP-70/50 Scoreboard Controller User’s Guide Operating wireless under special circumstances The following sections will give you pointers on setting up and operating the MP-70/50 control under special circumstances you may encounter. Keep in mind that: • A control set to ALL SCBDS will transmit indiscriminately to all wirelessequipped scoreboards in its range, regardless of what channel these scoreboards have their receivers set to, except for receivers equipped with a lockout jumper (part no.
Chapter 15: Wireless Mixing wireless and conventional cable hookups To use conventional control wire with a scoreboard, first disconnect the wireless receiver from the lamp driver card. Conversely, before using a wireless link, disconnect the conventional control wire from the lamp driver card. On indoor scoreboards, lamp driver and radio receiver cards are both located behind the scoreboard HOME SCORE window or shot timer SECONDS window.
MP-70/50 Scoreboard Controller User’s Guide Power-up sequence for multiple controls For systems using multiple wireless MP-70/50s, observe the following power-up sequence: 1. Scoreboards and timers. 2. The MP-70/50 controls set to the SEL mode. Multiple controls can utilize the SEL TRANSMIT mode, but they must each be set to different channels. 3. The MP-70/50 control set to the ALL mode. This has a limitation of ONE set of scoreboards set to ALL.
Chapter 15: Wireless In a volleyball tournament, for example, you could display the scores of two matches on two independent scoreboards, each controlled by a wireless MP-70/50. In this case, as shown below, the radio transmitter on both controls would be set to SEL. During the final match, when only one game is in progress, you could display the same information on both scoreboards. You would do so by setting the radio transmitter to ALL.
MP-70/50 Scoreboard Controller User’s Guide ALL, the MP-70/50 controls all scoreboards within range, regardless of which select channel they are using. When a scoreboard is locked onto a SEL mode signal, it ignores any transmissions from an MP-70/50 set to ALL. If you turnoff an MP-70/50 that is controlling a scoreboard in SEL mode, the scoreboards continues to ignore any transmissions from an MP-70/50 in ALL mode for 10 seconds. After 10 seconds, it responds to transmissions from an MP-70/50 in ALL mode.
Chapter 15: Wireless Avoiding potential problems with multiple controls In facilities where one or more scoreboards are already synchronized to the signal of one wireless MP-70/50 transmitting in ALL SCBDS mode, that control will also transmit to any other scoreboards that you set up within its proximity - regardless of what the channel setting of the new scoreboard.
MP-70/50 Scoreboard Controller User’s Guide The reason for these garbled signals is that the wireless specification doesn’t allow the simultaneous use of more than one wireless control set to one particular channel. A situation where two or more controls are located within each other’s range and set to transmit on the same channel will produce competing signals. When this happens, the scoreboards will attempt to display both of these competing signals, resulting in garbled, unintelligible digits.
Chapter 15: Wireless • An alternative method would be to set the two scoreboards and one control of court 1 all to the same channel and transmit wireless data in the SEL mode. Once you have established the SEL mode wireless link on that court, you can then establish a link in the ALL SCBDS mode on court 2. (See illustration below).
MP-70/50 Scoreboard Controller User’s Guide Operating the MP-70/50 in Relay Mode RELAY mode enables an MP-70/50 to retransmit the scoreboard control data from another MP-70/50 that is designated as the LEAD control. This mode would be used in large installations that have multiple scoreboard as operated from wireless controls. This feature accommodates the need to operate multiple scoreboards both independently and synchronized.
Chapter 15: Wireless RELAY mode is used instead of changing the channel when synchronization is required. Take the following steps to accomplish this: 1. Make sure the SELect channels on both controls are different. 2. Set one of the controls to RELAY mode by applying power while pressing the 1 key. The LCD will display RELAY mode. (If the relay control is turned on, turn it off and wait 10 seconds before activating RELAY mode).
MP-70/50 Scoreboard Controller User’s Guide Wireless Troubleshooting The following section suggests possible solutions to problems you may encounter, including radio frequency interference, or other radio transmission problems. Radio Frequency Interference Under normal circumstances, other wireless signals, such as a nearby cellular phone relay tower, should not jam the wireless MP-70/50 during a sporting event.
Chapter 15: Wireless Cell filter kits If you encounter a situation where your wireless scoreboard lights start flickering for no apparent reason, or your scoreboard exhibits sluggish responses (i.e., the clock does not run at a normal cadence), or you experience signal loss or dropout, contact the Fair-Play Help Desk. These problems can often be solved with the purchase of an in-line filter kit, (part no. 08-1003-00-2 with C1516 cable, or part no. 06-0076 -01).
MP-70/50 Scoreboard Controller User’s Guide 5. Make sure the control is programmed for high power radio transmission, as instructed at “HIGH AND LOW POWER MODES” ON PAGE 126. Note: If you have difficulty establishing a signal lock on any display, switch ALL of your controls to high power. 6.
16 Programming the System Settings Under normal circumstances, you should not have to change the System Settings configuration of your MP-70/50, as this is normally done at the Fair-Play factory. Also, the control has a memory circuit that retains game information in case of loss of power. However, you may need to change the SYSTEM SETTINGS under certain situations. A typical reason why the System Settings would need to be changed is if some change occurs in the display system hardware.
MP-70/50 Scoreboard Controller User’s Guide Note: If the SYSTEM SETTINGS are incorrect, prompts in CHANGE SPORT may not correlate to the scoreboard model you are trying to operate and unexpected or undesired control or scoreboard behavior could result. Programming Sequence Initial control programming needs to be performed in the following sequence: 1. SYSTEM SETTINGS programming. Follow instructions on the following pages. Note: Your control may already be programmed with a preset configuration.
Chapter 16: System Settings System settings in detail The first prompt you will receive is SCBD TYPE. Scoreboard type The MP-70/50 must be properly configured for the type of scoreboard it is controlling. The SCBD TYPE prompt indicates the scoreboard type currently selected. In the example below, the current scoreboard type number is 7. Note: The MP-50 operates scoreboard types 00, 25-32, and 36 only. See “BOARDS SUPPORTED” ON PAGE 159 for more information.
MP-70/50 Scoreboard Controller User’s Guide System settings for Baseball The following two-page section describes features found on Baseball scoreboards 31, 33, 34 and 39. If you do not have these scoreboards, skip to “MP-70 AND MP-69 DATA OUTPUTS” ON PAGE 155. Settings for baseball board type 31 If board type 31 has been entered, the prompts shown below appear next in the programming sequence. You will need to know your scoreboard’s model number to answer the following questions correctly.
Chapter 16: System Settings Settings for baseball board type 33 If board type 33 has been entered, the prompts shown below appears next in the sequence of programming questions • Press YES to the AT-BAT prompt if you want to display AT-BAT on your scoreboard. • Press NO and the control will default to showing the two-digit clock instead of AT-BAT.
MP-70/50 Scoreboard Controller User’s Guide Pitch speed (board types 34 & 39) Pitch speed is available only for scoreboard types 34 and 39. To display pitch speed on your scoreboard, you will need a Jug’s Speed gun (model HTRCR-1K) and a Jug’s cable (model R7010). Your MP-70 control will also need to be enabled for this feature. This is done at the factory. Consult your Fair-Play dealer for details.
Chapter 16: System Settings MP-70 and MP-69 data outputs Your Fair-Play scoreboard requires data in one of two formats: MP-70 or MP-69. • MP-69 is a data format developed in 1984, and still in use in some incandescent-light scoreboards. This data output is not compatible with serial ports on a personal computer. • MP-70 is a data format developed in 1998, and is compatible with serial ports on a personal computer.
MP-70/50 Scoreboard Controller User’s Guide The MP-70/50 can provide data in either format. The prompts shown above allow you to specify which data format each output connector provides. If the MP-70/50 is controlling multiple scoreboards, be sure you know which output connector drives each scoreboard before changing these settings. Respond with YES to set the output to MP-69 data, and NO to set the output to MP-70/50 data.
Chapter 16: System Settings If CONNS 1 & 2 are both set to MP-69 data, you will not be given the TEAM NAME prompt. Otherwise the TEAM NAME prompt will appear as shown above. If you scoreboard is equipped with team name displays and you wish to activate this function, press YES. Otherwise, press NO. The team name entry procedure is described at “TEAM NAMES” ON PAGE 119. (Recall that the team names function is not available on the MP-50 control).
MP-70/50 Scoreboard Controller User’s Guide Wireless system settings The following three prompts will only appear if your control has the wireless option. See “BATTERY OPTION” ON PAGE 165 for more information on these settings. HIPOWER XMIT: Responding with YES will send the radio transmission at full power. Otherwise NO will send radio data at a reduced power rate. Respond YES at this prompt. ALL SCBDS: Responding with YES will put the radio transmitter in ALL SCOREBOARDS mode.
Chapter 16: System Settings Boards supported Boards Supported Board type number 00 MP-50 Compatible Boards BB-1500, BB-1600, BB-1700, BB-1800, BB-1851, HK-1600, HK-1700, HK-1800, PS-1400, PSO-6900 Board Using MP-69 Data Boards Using MP-70 Data BB-6500, BB-6600, BB-6750, BB-6790, BB-6800 BB-1500, BB-1600, BB-1700, BB-1800, BB-1851, HK-1600, HK-1700, HK-1800, PS-1400, PSO-6900 01 BB-6520, BB-6620, BB-6630, BB-6864, BB-6862 S BB-1520 BB-1620, BB-1640, BB-1660, BB-1850, HK-1760, MP-1400 02 BB-6620 TA
MP-70/50 Scoreboard Controller User’s Guide Boards Supported Board type number 160 MP-50 Compatible Boards Board Using MP-69 Data Boards Using MP-70 Data 04 BB-6730 BB-1720, BB-1722, BB-1760, BB-1770 05 BB-6662, BB-6760, BB-6770 BB-1635, BB-1735, BB-1855, BB-1860, 06 BB-6660 BB-1625, BB-1645, BB-1665 07 BB-1615, BB-1675, BB-1685 08 BB-1725, BB-1765, BB-1775 09 BB-1636, BB-1736, 10 BB-1626, BB-1646, BB-1666 11 BB-1616, BB-1676
Chapter 16: System Settings Boards Supported Board type number MP-50 Compatible Boards Board Using MP-69 Data 12 Boards Using MP-70 Data BB-1726, BB-1766, BB-1776 13 HK-6704, HK-6704-4, HK-6704-45, HK-6705, HK-6705 SN, HK-6705-45, HK-6714 HK-1650, HK-1655, HK-1750, HK-1755, HK-1770 14 HK-6705 SG HK-1780, HK-1790, HK-1870, HK-1880, HK-1885 15 MP-89088-2 16 17 BB-6655 18 19 20 HK-8216 HK-8216 21 SC-8124 PT SC-8124LA 22 SC-8124 SC-8124 161
MP-70/50 Scoreboard Controller User’s Guide Boards Supported Board type number 162 MP-50 Compatible Boards Board Using MP-69 Data Boards Using MP-70 Data 23 FB-8120 series, FB-8127 series, FB-8132 series, SC-8120, MP-8114 CL-1031, FB-8120 series, FB-8127 series, FB-8132 series, SC-8120 24 FB-8136 series FB-8136 series, FB-8145 series 25 FB-8114, FB-8218 FB-8114, FB-8218 FB-8114, FB-8218 26 FB-8218TK FB-8218TK FB-8218TK 27 MP-7108, MP-8114 MP-7108 MP-7108, MP-8114 28 MP-7109, MP-7109
Chapter 16: System Settings Boards Supported Board type number MP-50 Compatible Boards Board Using MP-69 Data Boards Using MP-70 Data 33 BA-7118 BA-7118, BA-7118MP 34 BA-7127 series, BA-7128, BA-7136, BA-7136 TOD BA-7126 series, BA-7127 series, BA-7128, BA-7136 35 BA-7120 BA-7120 SC-8114 SC-8114 37 TK-8818, TK-8918 TK-8918 (ver. 1.
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17 Battery Option The battery option, available on both standard and wireless MP-70/50 controls, provides an on-board power source that virtually eliminates the need to plug the control into an AC-voltage outlet to operate a scoreboard. AC voltage is only required during battery recharge. When the battery option is combined with the wireless option, the MP-70/50’s versatility is significantly enhanced.
MP-70/50 Scoreboard Controller User’s Guide The electronic function of battery powered MP-70 is exactly the same as its AC-powered cousin with only one notable exception - the addition of a battery charge ‘gas gauge’ indicator. This indicator is located on the upper half of the LCD readout just to the right of the two-character sport code. The graphics below depict the appearance of the indicator at various charge levels.
Chapter 17: Battery Option If the battery pack discharges to a very low level, the control will issue an audio-visual warning. The beeper will “chirp” a rapid succession of tones a lower case letter “e” (for “empty”) will be displayed on the gas gauge indicator, and the message “BATTERY VERY LOW” will appear on the bottom half of the LCD readout.
MP-70/50 Scoreboard Controller User’s Guide • • • • • • • • 168 NiMH batteries tend to perform better and last longer if allowed to completely recharge to the “BATTERY VERY LOW” warning before recharging. Set the ON/OFF power switch located on the control’s back panel to the OFF position during the charging process. Battery controls will not charge properly if the power switch is in the ON position.
Chapter 17: Battery Option • When the battery charger is not in use, unplug it from the AC wall power outlet. If the control is operated in mild temperature environments or programmed for board types other than 5-12, you’ll likely get substantially more than eight hours of use from a full charge. Optimal battery capacity during use is obtained at roughly +70° F (+21.1°C), and decreases as temperatures fluctuate higher or lower. Board types 5-12 process larger amounts of data, which consumes more power.
MP-70/50 Scoreboard Controller User’s Guide It is normal for battery controls to self-discharge over time, even when they are switched off. The rate of self-discharge is dependent upon temperature, which means that the battery will discharge faster in higher temperatures. To minimize this effect, observe the following: • When the battery control is not in use, keep it in a cool, dry place where the temperature is maintained between +55° and +90° F.
Chapter 17: Battery Option • • • Never dispose of the battery pack in fire. Also disposing of NiMH batteries in household or business trash containers may be prohibited in some areas. Consult and comply with local ordinances for approved disposal or recycling procedures. Do not expose the battery control to excessive physical impact. Never use the battery pack in any other device or for any other purpose.
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18 Selecting and changing sports Under normal circumstances, you should not have to change the sport configuration of your MP-70/50, as the control has a memory circuit that retains game information in case of loss of power. However, if you do need to change the sport selected for your MP-70/50, make these adjustments only after the SYSTEM level configuration is done. (For more information on changing the system configuration, see “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149).
MP-70/50 Scoreboard Controller User’s Guide Sport Codes Following the start up message, a two-letter code representing the sport currently selected appears in the upper-left corner of the LCD display as shown in the figure above. The two-letter sport codes are listed in the following table.
Chapter 18: Change Sport 1. Turn off the MP-70/50 2. Press and hold the ENTER key while turning on the MP-70/50. The following messages appear on the LCD display. 3. With the YES and NO keys, select the desired sport. 4. To change the sport-specific settings, press YES at the CONTINUE prompt. Otherwise, press NO. See the chapter relating to each sport for information on these sport-specific settings.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Basketball (cont.) PAGE 27 POINTS MEMORY? If you have selected the FOUL MEMORY prompt, this tracks points by player number, for up to 15 players. Basketball PAGE 27 ENTER LINEUP? If you have selected the FOUL MEMORY prompt, this allows you to enter player numbers. Basketball PAGE 28 BONUS FLS 1 TO 9? Specifies number of team fouls (between 1 and 9) needed for a bonus. Basketball PAGE 28 MAX T.
Chapter 18: Change Sport Sport Page Questions Description Basketball (cont.) PAGE 29 JUMPING CLK? If you have selected the 1/10th Sec Clk option listed above, this option moves digits representing seconds left of the colon in the last minute of play. Tenths of seconds move to the right of the colon. Basketball PAGE 29 AUTO HORN? Programs the control to sound the horn for five seconds at the end of a period. Basketball PAGE 30 T.O.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Basketball (cont.) PAGE 32 #OFTOLS 1 TO 9? Sets total number of timeouts allowed. Football PAGE 45 UPDATE YARD? Allows the yardage values you enter using the DOWN PLACE, TO GO and BALL ON EVENT keys to appear on the scoreboard automatically. Football PAGE 47 COUNT DN. CLK? Specifies whether the clock counts up or down. Football PAGE 47 1/10 SEC CLK? Displays tenths of seconds in the last minute of play.
Chapter 18: Change Sport Sport Page Questions Description Football (cont.) PAGE 48 TIMER SET TO? Football PAGE 48 CLOCK SET TO? Sets total minutes of game period. Football PAGE 49 BREAK SET TO? Sets total minutes of break period. Football PAGE 49 O.T. SET TO? Sets total minutes of overtime period. Football PAGE 49 T.O. TIMER TO? Sets total seconds per timeout. Football PAGE 49 #OF TOLS 1 TO 9? Sets total number of timeouts allowed. Hockey (cont.) PAGE 54 INT.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Hockey (cont.) PAGE 56 JUMPING CLK? If you have selected the 1/10th Sec Clk option listed above, this option moves digits representing seconds left of the colon in the last minute of play. Tenths of seconds move to the right of the colon. Hockey PAGE 56 AUTO HORN? Programs the control to sound the horn for five seconds at the end of a period. Hockey PAGE 57 T.O.
Chapter 18: Change Sport Sport Page Questions Description Wrestling (cont.) PAGE 69 COUNT DN. CLK? Specifies whether the clock counts up or down. Wrestling PAGE 70 1/10 SEC CLK? Specifies whether the clock counts up or down. Wrestling PAGE 70 JUMPING CLK? If you have selected the 1/10th Sec Clk option listed above, this option moves digits representing seconds left of the colon in the last minute of play. Tenths of seconds move to the right of the colon.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Wrestling (cont.) PAGE 72 #OFTOLS 1 TO 9? Sets total number of timeouts allowed. Soccer PAGE 76 MT TO CONN 2? Only used for FB8218TK scoreboard. Allows control to display data in minutes tens of that particular scoreboard. Soccer PAGE 77 COUNT DN. CLK? Specifies whether the clock counts up or down.
Chapter 18: Change Sport Sport Page Questions Description Soccer (cont.) PAGE 78 AUTO HORN? Programs the control to sound the horn for five seconds at the end of a period. Soccer PAGE 79 T.O. TO SCBD? Allows the timeout timer to appear on the scoreboard. Soccer PAGE 79 CLOCK SET TO? Sets total minutes of game period. Soccer PAGE 79 BREAK SET TO? Sets total minutes of break period. Soccer PAGE 79 O.T. SET TO? Sets total minutes of overtime period. Soccer PAGE 80 T.O.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Volleyball (cont.) PAGE 84 JUMPING CLK? If you have selected the 1/10th Sec Clk option listed above, this option moves digits representing seconds left of the colon in the last minute of play. Tenths of seconds move to the right of the colon. Volleyball PAGE 85 AUTO HORN? Programs the control to sound the horn for five seconds at the end of a period. Volleyball PAGE 85 T.O.
Chapter 18: Change Sport Sport Page Questions Description Baseball (cont.) PAGE 97 1 PRESS BSO? Allows you to increase the ball, strike and out values with a press of the numeric key. Baseball PAGE 99 COUNT DN. CLK? Specifies whether the clock counts up or down. Baseball PAGE 99 1/10 SEC CLK? Displays tenths of seconds in the last minute of play.
MP-70/50 Scoreboard Controller User’s Guide Sport Page Questions Description Lacrosse (cont.) PAGE 108 1/10 SEC. CLK? Displays tenths of seconds in the last minute of play. Lacrosse PAGE 109 JUMPING CLK? If you have selected the 1/10th Sec Clk option listed above, this option moves digits representing seconds left of the colon in the last minute of play. Tenths of seconds move to the right of the colon.
Chapter 18: Change Sport 5. When you see the prompt below, press YES if you want to accept the new settings and exit PROGRAM MODE. Press NO to select a different sport or go through the questions again.
MP-70/50 Scoreboard Controller User’s Guide Saving a configuration Before returning to normal operation you will be asked to enter a name for the configuration you just entered. The name can be up to 16 characters long. 1. Respond YES to QUIT. You will see a portion of the alphabet on the top line of the LCD. The bottom line will read, ENT.CONFIG.NAME. 2. Use the 4 (back) and 6 (forward) keys to move the cursor through the alphabet on the top line until it is under the letter you want. 3.
Chapter 18: Change Sport Changing keypad insert After selecting a different sport, you may also need to change the keypad insert. Follow these steps: 1. Locate the pull tab at the far left of the keypad. This tab allows you to remove the insert currently in use. 2. Pull the tab to the left to remove the insert. 3. Locate the insert you want to use. The names of supported sports appear on the tab edge of each insert. 4. Slide the insert into the slot at the left end of the MP-70/50.
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19 Troubleshooting If the problem you are experiencing fits a description below, try the solutions suggested. If you need additional help, see “CONTACTING THE HELP DESK” ON PAGE 6. Nothing appears on the scoreboard Verify the following: • The MP-70/50’s power cord is connected to a 120-volt grounded outlet as instructed in “IMPORTANT PRECAUTIONS” ON PAGE 8. • Power is reaching the outlet.
MP-70/50 Scoreboard Controller User’s Guide Scoreboard does not respond If portions of the scoreboard do not respond, or the scoreboard otherwise does not behave as expected, verify the following: • All system settings are correct as explained at “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. • The proper scoreboard type and data format are selected. • Your scoreboard supports the selected sport.
20 Segment Timer Operation Purpose of the Segment Timer When you want to put your team through a practice drill you can use the Segment Timer feature to keep track of those drills, and any breaks in between. You can program times for both training intervals, called segments, and breaks. If you desire, the MP-70/50 can run up to 99 different segments, and a corresponding number of breaks. Note: Scoreboard type 32 does not currently support the Segment Timer feature.
MP-70/50 Scoreboard Controller User’s Guide Program Mode for Segment Timer To program the Segment Timer, press down the SHIFT and 2 keys together while turning on the MP-70/50. You will see a screen display on the LCD, similar to the one shown below. Use the numeric keys 0-9 to enter your selected times for segments and breaks. The first two digits signify minutes, and the remaining two digits signify seconds.
Chapter 20: Segment Timer Operation Note: If you make an error while making a time entry, press 0 until the time shows 00:00 again, and then re-enter the correct time. When you have entered your correct times for the Segment Timer, exit the Program Mode for Segment Timer by pressing the SHIFT and ESC keys at the same time.
MP-70/50 Scoreboard Controller User’s Guide Last, the LCD screen displays a question that asks, “Seg. (Segment) Timer Mode?” • Press YES to return to the Segment Timer operations. • If you press NO, the MP-70/50 returns to the standard scoreboard timing operations.
Chapter 20: Segment Timer Operation Running Segment Mode Activate the Segment Timer To run the Segment Timer, press and hold down the 2 key and simultaneously turn the control on. The LCD screen will display a screen similar to the one below. Now that you have activated the Segment Timer, the MP-70/50 will run in Segment Timer mode until you return it to the standard Scoreboard Timer Mode.
MP-70/50 Scoreboard Controller User’s Guide The segments and breaks either: • Increment (Inc.), meaning that they count up (example: 1,2,3,4); or, • Decrement (Dec.) , meaning that they count down (example: 4,3,2,1). Flip the TIME IN switch to start or stop the Segment Timer. When the timer is off, the LCD will display the Time Out icon: The Segment Number displays on the HOME SCORE of the scoreboard.
Chapter 20: Segment Timer Operation Breaks Breaks have the same number as their corresponding segment. When you run the MP-70/50 in Break Mode, the upper left-hand side of the LCD screen displays the letters BRK, as shown below. If you set the Break Time to 0:00, the MP-70/50 will ignore the break time, and will move on to the next segment. During the Break Time counting cycle, the Home Score digits flash. If your scoreboard is equipped with a horn, at the conclusion of the break, the horn sounds twice.
MP-70/50 Scoreboard Controller User’s Guide Designing segment training intervals Trans-Lux Fair-Play recommends that the Segment Timer option of your MP-70/50 control is best used in conjunction with a training schedule. By creating a training schedule, you can gain an idea of what exercise groups will be done during the practice, the order in which they will occur, the amount of time devoted to each one, and how much of a rest break (if any) to give athletes between each exercise interval.
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Test Mode 21 This chapter will help you operate the MP-70/50 control in a special TEST mode in order to verify that all lamp circuits are functioning properly. If you need additional help, contact the Trans-Lux Help Desk as instructed at “CONTACTING THE HELP DESK” ON PAGE 6. Note: TEST mode is not supported on indoor TeleLite® models or on high-voltage outdoor models. Before entering TEST mode, program your MP-70/50 control for your specific board type. See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
MP-70/50 Scoreboard Controller User’s Guide At this point the fully illuminated board will hold for approximately three seconds. During that time the horn will sound for a brief period. At the end of the three seconds the scoreboard will blank and start again at the beginning, continuing to cycle as described above. Exit TEST mode To exit, turn the control off. The MP-70/50 control will automatically return to normal operation the next time it is turned on.
22 Loading an Existing Configuration This chapter will help you load configurations on your MP-70/50 control Loading a configuration programs all settings in both SYSTEM and SPORT levels. By loading the existing configurations on your MP-70/50 you can change the control settings without going through the system and sport setting prompts each time you change sport or venue.
MP-70/50 Scoreboard Controller User’s Guide 4. The bottom line will prompt you with the name of the first available configuration. Press YES to select the configuration, or NO to continue scrolling through the available configurations. The configuration you select will program all settings in system and sport levels. In this way you can change the MP-70/50 setting quickly and easily. If you need additional help, contact the Trans-Lux Help Desk as instructed at “CONTACTING THE HELP DESK” ON PAGE 6.
23 Documentation change request Please give us your input! In an effort to provide you with the most accurate, up-to-date information possible, Trans-Lux/Fair Play has provided this form, which you can use to request any changes or updates that you think is necessary to this User Guide. Please fill out this form, include the location of the requested change, and provide detailed comments so that we can better serve you.
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Quick Reference About this guide This is intended to be used as a portable document that you can use during sporting events to program your MP-70/50’s systems settings and sports-specific information. Remember that these settings are stored in your control’s permanent memory, and under normal circumstances, you should not have to change these settings. Programming System Settings Scoreboard type Enter the number of your scoreboard.
MP-70/50 Scoreboard Controller User’s Guide Shortcuts Choosing/changing a sport Power on + ENTER. Programming system settings Power on + 0 Load configuration Power on + 3 Common sports selection questions Change sport - Continue? Pressing NO will allow you to keep the sport you have selected, and to begin programming sport-specific settings. Countdown clock Press YES if you want the clock to count down, or NO if you want the clock to count up.
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MP-70/50 Scoreboard Controller User’s Guide Wireless segment Setting Up Wireless: Locate the MP-70/50 wireless control in a place where it and the receiving device is within range. The maximum range for indoor scoreboards is 300 feet; for outdoor scoreboards it is 1,200 feet. Be sure and rotate the MP-70/50’s antenna to the full upright position when using the controller. Otherwise, you may reduce your control’s transmission range.
24 Warranty 213
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Index Index Note: Sport-specific settings in this index are listed under their specific sport(s). Numerics 1st & 10 key 23 A activating segment timer 197 all scbds system settings 158 all scbds mode 125 wireless all scoreboards 127 all scoreboards system settings 158 auto horn 17 auto horn key 17 B BA-7100 97 BA-7109 97 BA-7120MP 153 BA-7136 97 BA-7200 20 ball on event key 46 baseball 97–105 1 press bso 98, 103 1/10 sec clock 99 at bat 103 auto horn 100 auto horn key 100 auto sc.
MP-70/50 Scoreboard Controller User’s Guide out key 98 outs 103 pitch speed 154 player at bat 103 player number 103 runs automatic total updating 104 98 score tracking by inning 102 scoreboard type number 34 102 scoreboard type number 35 102 single-press balls 98 single-press outs 98 single-press strikes 98 strike key 98 strikes 103 system settings 152 team at bat 103 tenths of seconds clock 99 top bottom of inning key 103 visitor errors key 105 visitor hits key 104 visitor runs total key 104 visit
Index time set 30 timeout timer to 31 timeout to scoreboard 30 tracking fouls 42 updating score 41 visitor bonus key 36 visitor fouls key 39, 42, 43, 44 visitor score key 41 bat/rf key 23, 126 battery 2, 165–171 charge time 167 features 165 operating time 167 recharging 167–169 safety 170–171 storage 169–170 battery/radio frequency key 23 BK see also 15 blank key 22 board type 31 152 board type 33 153 board type 34 153 board type 39 153 boards supported 159–163 breaks 199 break C channel selecting 158
MP-70/50 Scoreboard Controller User’s Guide first and 10 key 23 football 45–51 auto horn 48, 117 break set to 49, 118 clock set to 48, 117 countdown clock 47, 117 display yardage 50 jumping clock 47 minutes tens to connector 2 46 mt to conn2 46 number of timeouts left 49, 118 overtime set to 49, 118 possession lights operating 50 sport-specific settings 45 tenths of seconds clock 47 timeout timer set to 49, 118 timeout to scoreboard 48, 117 timer set to 48, 117 update yardage 46, 116 yardage updating 4
Index set interval on button 67 shots on goal displaying 59 sports-specific settings 53 ten minute penalty spots 55 tenths of seconds clock 56 timeout timer set to 58 timeout to scoreboard 57 timer set to 57 tracking penalties 66 visitor goal key 59 visitor penalty 64, 65 visitor penalty key 60 visitor shots on goal 59 home fouls key 42 home score updating 16 home timeout button 19 horn sounding 17 hours mode 15 HS-70 11 HS-70-FIBA 11, 33 blank switch 33 HT see also halftime 15 J jug’s cable 154 jug’s s
MP-70/50 Scoreboard Controller User’s Guide mp-70 data 155 MP-7114 97 N new game key 22 next key 22, 26, 45, 53, 69, 75, 83, 89, 97, 108 no key 22 O Omega Powertime 90 P pace clock 115–118 change sport 116 direction arrows 115, 118 programming 115 starting 118 stopping 118 period 17 periods tracking 17 pitch speed 154 board type 34 154 board type 39 154 player substitution 40 power cord 8 Power Time manual 90 Precautions 8 Q quick reference 209–212 R radio @ timer 156 relay mode 144 repairs 6 Return M
Index set timer/t.o.d.
MP-70/50 Scoreboard Controller User’s Guide system settings 157 time of day key 20, 21 time out mode 17 timeouts tracking 19 timer reset 38 to go key 46 tod clk 157 track 89–93 ball on event key 92 time of day clock V visitor fouls key 42 visitor score updating 16 visitor timeout 19 volleyball 83–87 auto horn 85 break set to 85 clock set to 85 countdown clock 84 game number 87 games won 87 games won keys 87 guest service indicators 87 home service indicators 87 jumping clock 84 next poss key 87 overtime
Index locating 130 troubleshooting 146–148 turning off 132 channels verifying 131 connection 124 field timer 156 general guidelines 134 hand switches 123 high power mode 126 high power transmit 127 interference 146 line of sight 134 locating channel switch 130 low power mode 126 multiple controls 141 not responding 125 radio interference 146 range 124 receiver card location 129 relay mode 144 sel 125 sel mode 128 select channel 127, 128 select channel mode 125 settings wrestling 69–73 auto horn 71 br