User Manual
N 3 \ 1 \ 2 +
4 \ 3 =
4
l
5
l
6
*
→[a.xxx] \
4.833333333
→[d/c] @|
29
l
6
@¡ 2 \ 3 =
4.641588834
1.25 + 2 \ 5 =
1.65
\
1
l
13
l
20
DEC(25)→BIN N@í 25 @ê
11001.
b
HEX(1AC) @ì 1AC
1AC.
H
→ BIN @ê
110101100.
b
→ OCT @î
654.
0
→ DEC @í
428.
BIN @ê( 1010 - 100 )
(1010–100)×11 = * 11 =
10010.
b
BIN(111)→NEG ã 111 =
1111111001.
b
24
= 2.4...(A)
24 /( 4 + 6 )=
2.4
4+6
3 *@?+ 60 /
3×(A)+60÷(A)=
@?=
32.2
* Entry of the multiplication procedure is omitted between "π" and
a variable.
1
2
b
c
4
3
3– + – = [a–]
HEX(1FF)+ @ì 1FF @î+ 512 =
1511.
0
OCT(512)= @ì
349.
H
HEX(?)
2FEC– NOM@ì 2FEC
2C9E=(A) - 2C9E ;
34E.
H
+)2000– 2000 -
1901=(B) 1901 ;
6FF.
H
(C) RM
A4d.
H
1011 AND N@ê 1011 †
101 = (BIN) 101 =
1.
b
5A OR C3 = (HEX) @ì 5A ä C3 =
db.
H
NOT 10110 = @êâ 10110 =
1111101001.
b
(BIN)
24 XOR 4 = (OCT) @î 24 à 4 =
20.
0
B3 XNOR @ì B3 á
2D = (HEX) 2D =
FFFFFFFF61.
H
→ DEC @í
–159.
Time, Decimal and Sexagesimal Calculations
Conversion between decimal and sexagesimal numbers can be
performed. In addition, the four basic arithmetic operations and
memory calculations can be carried out using the sexagesimal
system.
12°39’18”05 N 12 o 39 o 18 o 5
→ [10] @_
12.65501389
123.678 123.678 @_
123°40’40.80
→ [60]
3h30m45s + 3 o 30 o 45 + 6 o
6h45m36s = [60] 45 o 36 =
10°16’21.00
3h45m – 1.69h = 3 o 45 - 1.69 =
[60] @_
2°03’36.00
sin62°12’24” = [10] s 62 o 12 o 24 =
0.884635235
Chain Calculations
While performing the four basic arithmetic operations, the result
can be used in the subsequent arithmetic operation.
6+4=ANS N 6 + 4 =
10.
ANS+5 + 5 =
15.
The previous calculation result will not be recalled after entering
multiple instructions.
Fraction Calculations
\ : Used to enter a fraction or to convert numbers.
@|: Used to convert numbers.
•A decimal number, variable, or exponent cannot be entered as a
fraction.
• In all cases, a total of up to 10 digits including integer, numera-
tor, denominator and the symbol (l) can be entered.
•
If the number of digits to be displayed is greater than 10, the
number is converted to and displayed as a decimal number.
P (x,y )
X
Y
0
y
x
P (r,
θ
)
X
Y
0
r
θ
Polar coord.
Coordinate Conversions
• Before performing a calculation, select the angular unit.
Rectangular coord.
10 =
2
3
1.25 + – = [a.xxx]
2
5
→[a–]
b
c
*
4
l
5
l
6
=4—
5
6
• •
Binary, Octal, Decimal, and Hexadecimal Operations
(N-Base)
This calculator can perform conversions between numbers ex-
pressed in binary, octal, decimal and hexadecimal systems. It can
also perform the four basic arithmetic operations, calculations with
parentheses and memory calculations using binary, octal, decimal,
and hexadecimal numbers. In addition, the calculator can carry out
the logical operations AND, OR, NOT, NEG, XOR and XNOR on
binary, octal and hexadecimal numbers.
Conversion to each system is performed by the following keys:
@ê: Converts to the binary system. “
” appears.
@î: Converts to the octal system. “ ” appears.
@ì: Converts to the hexadecimal system. “ ” appears.
@í: Converts to the decimal system. “ ”, “ ”, and “ ”
disappear from the display.
Conversion is performed on the displayed value when these keys
are pressed.
Note: In this calculator, the hexadecimal numbers A – F are entered
by pressing Ñ, ⁄, É , é, ç, and ë,
and displayed as follows:
A → ï, B → ∫, C → ó, D → ò, E → ô , F → ö
In the binary, octal, and hexadecimal systems, fractional parts
cannot be entered. When a decimal number having a fractional
part is converted into a binary, octal, or hexadecimal number, the
fractional part will be truncated. Likewise, when the result of a
binary, octal, or hexadecimal calculation includes a fractional part,
the fractional part will be truncated. In the binary, octal, and hexa-
decimal systems, negative numbers are displayed as a comple-
ment.
A B C D E F
• • •
• • •
↔
→
→
• The calculation result is automatically stored in memories X and
Y.
Value of r or x: X memory
Value of θ or y: Y memory
N 6 @, 4 @{[
r
]
7.211102551
û[θ]
33.69006753
ù[
r
]
7.211102551
14 @, 36 @}[x]
11.32623792
û[y]
8.228993532
ù[x]
11.32623792
x = 6 r =
y = 4 θ = [°]
r = 14 x =
θ = 36[°] y =
Calculations Using Physical Constants
A constant is recalled by pressing ß followed by the number of
the physical constant. Each physical constant must be specified
with a 2-digit number. For example, speed of light in a vacuum
should be designated as “01”.
The recalled constant appears in the display mode selected with
the designated number of decimal places.
Physical constants can be recalled in the normal mode (when not
set to binary, octal, or hexadecimal), 3-VLE mode, or statistics
mode.
Note: Physical constants and metric conversions are based either
on the 1986 values released by the Committee on Data for
Science and Technology (CODATA) of ICSU (International
Council of Scientific Unions) or on ISO specifications.
No. Constant Symbol Unit
01 Speed of light in vacuum c m•s
–1
02 Gravitational constant G N•m
2
•
kg
–2
03 Gravitational acceleration g m•s
–2
04 Electron mass m
e
kg
05 Proton mass m
p
kg
06 Neutron mass m
n
kg
07 Muon rest mass mµ
kg
08 Atomic mass unit u
kg
09 Electron charge eC
10 Planck’s constant h J•s








