Specifications
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A Digital Video Primer
Preproduction: e planning phase of a lm or video project, usually completed prior to com-
mencing production.
Previsualization: A method of communicating a project concept by creating storyboards or
rough animations.
Print to tape: A command for exporting a digital video le for recording onto videotape.
Production: e phase of a lm or video project that includes shooting or recording raw footage.
Program monitor: Window on the Adobe Premiere Pro interface that displays the edited program.
Progressive display: A method for displaying sequential images, such as the frames comprising
lm or video, whereby the entire image is shown at once; contrast with interlacing.
Project: File with all information pertaining to a job, including settings and source material.
Prosumer: Denes a market segment for video equipment and soware, comprising serious hob-
byists and those whose primary profession is not video production.
Pulldown: Technique used during the telecine process in which the 24 fps rate of lm is converted
to a video frame rate: 29.97 fps for NTSC; 25 fps for PAL and SECAM.
QuickTime: A multiplatform, industry-standard, multimedia soware architecture developed by
Apple and used by soware developers, hardware manufacturers, and content creators to author
and publish synchronized graphics, sound, video, text, music, VR, and 3D media.
RAID: Redundant array of independent disks, a digital data storage subsystem composed of mul-
tiple hard disks that are handled as a single volume in a computer.
RCA connector: A connector typically used for cabling in both audio and video applications.
RealMedia: Format designed specically for the web by RealNetworks, featuring streaming and
low data-rate compression options; works with or without a RealMedia server.
Real-time: In an NLE, refers to the processing of eects and transitions, so that playback of an
edit is continuous and there is no wait for rendering or processing.
Rendering: e processing of digital media into a nal form.
Resolution: e amount of information in each frame of video, normally represented for digital
displays by the number of horizontal pixels times the number of vertical pixels (such as 720 x 480);
for television, by the number of vertical scan lines (for example, 525 for NTSC). All other things
being equal, a higher resolution will result in a better quality image.
RGB: Red, green, blue, a way of describing the color of a pixel using the three primary colors (in
the additive color system).
Ripple edit: Automatic forward or backward movement of program material in relationship to an
inserted or extracted clip, or to a change in the duration of a clip.
Rolling edit: Automatic change in the duration of a program when a clip is inserted or extracted,
or when the duration of a clip is altered.
Rolling title: Text that moves vertically up or down across the screen.
Rotoscoping: Painting on individual frames over a series of frames to create an animation or to
remove unwanted details in lm or video footage.
Rough cut: A preliminary version of a video edit, oen assembled from lower quality clips than
those used for the nal cut. Rough cuts are created to communicate an editorial concept, or
provide a guide for the nal edit.
Sample rate: In digital audio, the number of times per second the amplitude of the analog waveform is
measured and converted to a binary number; the higher the number, the better the sound quality.
SAN: Storage area network, a data storage subsystem that can provide terabytes of capacity and
be simultaneously accessed by multiple users. A SAN may be JBOD (just a bunch of disks) or
composed of multiple RAIDs.