Specifications

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A Digital Video Primer
Preproduction: e planning phase of a lm or video project, usually completed prior to com-
mencing production.
Previsualization: A method of communicating a project concept by creating storyboards or
rough animations.
Print to tape: A command for exporting a digital video le for recording onto videotape.
Production: e phase of a lm or video project that includes shooting or recording raw footage.
Program monitor: Window on the Adobe Premiere Pro interface that displays the edited program.
Progressive display: A method for displaying sequential images, such as the frames comprising
lm or video, whereby the entire image is shown at once; contrast with interlacing.
Project: File with all information pertaining to a job, including settings and source material.
Prosumer: Denes a market segment for video equipment and soware, comprising serious hob-
byists and those whose primary profession is not video production.
Pulldown: Technique used during the telecine process in which the 24 fps rate of lm is converted
to a video frame rate: 29.97 fps for NTSC; 25 fps for PAL and SECAM.
QuickTime: A multiplatform, industry-standard, multimedia soware architecture developed by
Apple and used by soware developers, hardware manufacturers, and content creators to author
and publish synchronized graphics, sound, video, text, music, VR, and 3D media.
RAID: Redundant array of independent disks, a digital data storage subsystem composed of mul-
tiple hard disks that are handled as a single volume in a computer.
RCA connector: A connector typically used for cabling in both audio and video applications.
RealMedia: Format designed specically for the web by RealNetworks, featuring streaming and
low data-rate compression options; works with or without a RealMedia server.
Real-time: In an NLE, refers to the processing of eects and transitions, so that playback of an
edit is continuous and there is no wait for rendering or processing.
Rendering: e processing of digital media into a nal form.
Resolution: e amount of information in each frame of video, normally represented for digital
displays by the number of horizontal pixels times the number of vertical pixels (such as 720 x 480);
for television, by the number of vertical scan lines (for example, 525 for NTSC). All other things
being equal, a higher resolution will result in a better quality image.
RGB: Red, green, blue, a way of describing the color of a pixel using the three primary colors (in
the additive color system).
Ripple edit: Automatic forward or backward movement of program material in relationship to an
inserted or extracted clip, or to a change in the duration of a clip.
Rolling edit: Automatic change in the duration of a program when a clip is inserted or extracted,
or when the duration of a clip is altered.
Rolling title: Text that moves vertically up or down across the screen.
Rotoscoping: Painting on individual frames over a series of frames to create an animation or to
remove unwanted details in lm or video footage.
Rough cut: A preliminary version of a video edit, oen assembled from lower quality clips than
those used for the nal cut. Rough cuts are created to communicate an editorial concept, or
provide a guide for the nal edit.
Sample rate: In digital audio, the number of times per second the amplitude of the analog waveform is
measured and converted to a binary number; the higher the number, the better the sound quality.
SAN: Storage area network, a data storage subsystem that can provide terabytes of capacity and
be simultaneously accessed by multiple users. A SAN may be JBOD (just a bunch of disks) or
composed of multiple RAIDs.