User`s manual

32
Recognize the direction of the scrap, for example, if the at part appears along the X axis (towards
the front of the printer and printer), as shown in the gure above, it means that you have a game on
the y-axis.
The rst intervention is checking the tension of the belts on the axis with the game, aer that you can
act via soware to correct the same.
In the start g-code of Slic3r or slicing soware used enter the command M99 Y0 Y0 .2 .2, where stands
for the game away to retrieve. You can enter the value and use the TEST from our downloadable
gcode website to check the correct value to be inserted to make the game on the axis vanishes per-
manently.
- Squaring o axes X and Y (hardware calibration)
If your circles are ovoid or teams of the blocks (gure below) are not “squadr” maybe you need to
realign the print deck.
To verify that the X and Y axes are among their orthogonal, we can always use the le test. gcode
downloadable from our website, which also contains the printing of some rectangles. Now measure
the two diagonals of a rectangle printed: if they are together again we’ll have to go to work to put
together the X and Y axes.
This procedure requires a certain dexterity and experience on machine: If you’re not sure about it we
suggest you avoid it.
Prepare menu, select Auto Home”; Now let us relieve the bugle that screw the strap on the le shoul-
der of the machine; at this point we slide a single tooth belt over his shoulder forward or backwards
to correct the detected square; ritensioniamo the belt and repeat the test print.
Y CARRIAGE OUT OF ALIGNMENT