User Guide

S5b Product & Service Manual 36
- D-pad) up, down,left/right x 4
- L3/R3 clickable button x 2
- LS/RS x 2
Each button/key of the gamepad is touching its mapped
position. Drag and drop the icon into the place you want to
leave
Once the layout is finished, click "V" to save.
Mapping Menu Bar
By pressing the 6 dot area, you can move the menu bar to
any place on the screen
Multi-mapping data can be stored up to each A, B, X, Y (4
max). To apply it into the game, press the short key + A,
B.X, Y simultaneously for turning it one by one. For depth
setting, look below in-depth guide.
Play immediately by loading mapping data from app
storage or cloud server
Delete: clearing all data currently over the screen for editing
Call background picture: For easier mapping, call the game
playing screen from the server to allow mapping over it.
This is prepared for a certain game, which does not show
the game scene during the introduction stage.
Activate the background picture or not. for the easier
mapping process
X: exit without saving
V: save & exit
High-level mapping - Button
If press 2 seconds more one of A, B, X, Y, RB, LB, LT, RT,
then a higher-level mapping feature pops up.
- Input X, Y value for precisely positioning the button, to
more accurately control the game screen. Resetting is
going to the initial value
- Button works On or Off) toggle type
- Joystick action by L-stick: While pressing one button, if
you move L-stick, it works like a joystick from the point of
that button. This is useful to simulate drug-like action.
.
- Same as Joystick action by L-stick, but this is assigned to
R-stick
Higher level mapping - stick setting