User guide
Set the knob as required.
To allocate a Chase to a memory Register:
A Chase can be run from a memory Register in the section marked REGISTER.
1. Put the Reg master fader to full
2. Press and hold the Reg button next to the Chase button
3. Press the button under the Register master required. This button must be enabled to
collect the chase
4. Release Reg button
5. Press and hold the Chase button and select the chase number required
6. Press Step button, the number of steps in the chase should show on the B master
buttons with the green LED is lit. If none are lit then the required steps need to be
selected.
7. Set the time of a chase using the Slope and Rate knobs
8. Release all buttons.
A chase can be added to a Master Register on top of any existing scene, and deleted from
the register without effecting the scene.
To run a chase on a memory Register:
1. Raise the Reg master to full (next to the flash master)
2. Fade up the memory register that the chase is allocated to.
Several chases can be run at once using the memory registers.
To clear a chase from a memory Register:
1. Press Reg button
2. Press Chase button and ensure No chase light is flashing on channels button. If a
chase light does start flashing, de-select it.
3. Release all buttons. The memory Register is now cleared.
To change the time of a chase allocated to a memory Register:
1. Raise the Reg master to full (next to the direct master)
2. Press and hold the Reg button next to chase button
3. Press the button under the memory Register which contains the chase to be modified
4. The speed of a chase will run is decided using the Rate and Slope knobs above the
Step and Edit buttons. Set the knob as required.
5. Press the Music button if a sound to light flowing of chase’ steps is required.
6. Press the Direct button and rise to full its Master. The new modification will be
automatically stored.
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SGM Light Technology 23/08/1999 Ver. 2.00










