Operation Manual

90 Working with Objects
The object deforms accordingly and a simple mesh outline appears
around the object, with a node at each corner or around its outline.
2. You can use the Mesh Warp context toolbar to:
Disable Warp temporarily.
Choose a different Preset Warp.
Specify with Warp Fills whether or not the warp effect extends
to the object's gradient or bitmap fill or the bitmap's pixels.
Once created, selecting an existing envelope will activate the Pointer Tool (for
manipulating the object), When you click on a node, the context toolbar lets you
modify the selected node.
To enable a warp after disabling:
From the Warp flyout (Attributes toolbar), select
Reattach Warp from the menu.
The process of editing mesh warps and their envelopes is described in greater
detail in the PagePlus Help.