Datasheet

228 Creating Animations
Applying actions (keyframe animation)
Selected objects can be assigned an event and corresponding action. The use of
actions provides an interactive experience in response to a user's mouse
up/down/press/release, key press/up/down, roll over, etc. As a typical example,
an event such as a mouse press on an object can initiate an action such as a jump
to a particular keyframe, e.g. an important point in your animation that could
indicate contact details, important messages, etc.
The Actions tab is used
to apply actions to a
selected object. By firstly
selecting an event from
the tab's Events scrolling
list, you can then link
that event to an
available actionlisted
for selection within a
single dialog, i.e.
Actions are grouped into a tree menu structure whose categories include:
Advanced: Begin/End blocks, apply conditions, create variables,
variable control.
Browser: navigate browser to URL (shown), navigate frame to URL
Open browser with URL.