Datasheet
Creating Animations 227
Autorun
Although switched off by default, this advanced feature speeds up the animation
process by automatically creating objects, their placement and attributes along
the length of the storyboard, from a specific keyframe onwards. Even when
editing an object, the changes are reflected throughout. Without Autorun
enabled, objects are presented across keyframes by using the Insert button or
clicking the object toolbar's Run forward or Run backward buttons.
The Autorun feature does not "autorun" objects backwards but
instead only runs objects forward.
To autorun objects:
1. Click the
button on the Storyboard tab. The button
is highlighted when enabled. Click again to disable.
2. Create or modify an object on a keyframe to see the effect on the
object in subsequent keyframes.
As well as switching the Autorun feature on and off, you can also check one of
the following options (click the down arrow on the Autorun button) to change
how Autorun operates:
Creation
and
Placement
By default, an object will be created on every subsequent
keyframe and object placement is mirrored throughout
the subsequent keyframes of your storyboard.
Creation
The object is created on every subsequent keyframe
throughout your storyboard but the object's position on
keyframes remains unaffected.
Placement
The object's position is mirrored on subsequent
keyframes on your storyboard.
Attributes
The attributes (colour, transparency, effects) of an object
are mirrored to the same object on subsequent
keyframes on your storyboard.










