Datasheet
Creating Animations 223
called tweened objects, and show as transparent square nodes (see below) which
are automatically created between any two key objects. If you move any of these
interim tweened objects you change your animation to follow a non-linear path
(see below)—as a result, the tweened object becomes a key object.
This takes care of repositioning objects, but what about changing an object's
transform (morph, scale, rotation, and shear) or attribute (colour or
transparency)? Simply, a selected tweened object can be modified just like any
other object—it will be converted to a key object automatically as a transform or
attribute change is applied.
Use Convert to key object to lock a tweened object into
place (by making it a key object). Use the opposite command,
Convert to tweened object, to convert back to a tweened object
(removing any repositioning, transforms, or attributes local to the
object). Both options are on the object toolbar.










