Datasheet

222 Creating Animations
Keyframe object control
We've just looked at storyboard control. However, a whole series of important
object control tools are also available in keyframe animation. They are available
on an object toolbar, displayed in-context under any selected object.
Initial grouped objects
show run forward, and
grouped object buttons
Objects along the animation run
show buttons for conversion to
key objects, object placement
and attributes.
The insertion of keyframes when you begin your animation will automatically
run objects forward or backward. However, Run Forward and Run Backward
commands let you introduce new objects in your animation which run across a
limited number of keyframes or the entire storyboard.
To run object(s) forward/backward:
1. Select the keyframe which contains your chosen object.
2. Select the object, then click
Run forward (or Run backward
if on a later keyframe), located on the object toolbar directly under the
selected object.
3. From the dialog, choose to Run Length either To end of storyboard
or by N Keyframes (enter a number of keyframes to copy to). You can
optionally run objects to the start or end of the storyboard, or by a set
number of keyframes.
Once run forward or backward, you can move an object on any keyframe
(normally the last) to make animation work. Objects that are not moved are