Datasheet
214 Creating Animations
you create subsequent keyframes. This in itself doesn't affect animation, but it's
the repositioning of a run forward object (such as the bee) in later keyframes
that creates "movement."
Once keyframes are created, the animator has a great deal of control over how
objects are run forward (or even backwards). You can introduce objects
anywhere on the storyboard (so they appear for a limited time), and either run
them forward or backwards by a specific number of keyframes (or right to the
start or end of the storyboard). The "Buzzzz" text in the above example will only
show from keyframes 3 onwards (i.e., from 6 seconds).
Supporting tabs
Other tabs supporting the Storyboard tab are exclusively used within Keyframe
animation, i.e.
• The Easing tab is used for applying linear or non-linear changes
between key objects with use of editable envelopes (e.g., to change
object position, morph, scale, rotation, skew, colour, and
transparency).
• The Actions tab allows objects and keyframes to be attributed actions
which will run (e.g., go to a URL or designated marker) when an event
is triggered (e.g., MouseOver, Rollovers, etc.).
To set up your DrawPlus tabs for Keyframe animation mode, try one
of the preset workspace profiles from the Startup Wizard (Choose
Workspace).
Advanced keyframe animation
DrawPlus provides a range of features for the more experienced user, i.e.
• Apply actions in response to object events or at a specific keyframe
either via an easy-to-use dialog or develop ActionScript™ code directly.
• Use the Keyframe camera for panning, zooming and rotation effects
over keyframes.
• Masking lets you produce cutaways, i.e. punching through a layer(s) to
reveal underlying objects.










