Operation Manual

Stopframe/Keyframe Animation 147
Working with Keyframe animation
We'll assume that you've
entered Keyframe
animation mode either
from scratch (via
File>New>New Keyframe
Animation) or have
converted your existing
drawing to Keyframe
animation mode (using
File>Convert to
Stopframe Animation).
Essentially, the technique lets you create only user-defined keyframes
through which objects animate, with each keyframe containing Key
objects which can be assigned a position, rotation, attributes, etc.
Intermediate steps between Key objects are created automatically and
produce a smooth professional-looking inter-object transition (this is
called Tweening); Tweened objects are created as a result.
The Storyboard tab is the workspace for laying out your animation
"story" in a chronological keyframe-by-keyframe sequence (from left to
right).