Operation Manual
244 Creating Animations
ActionScript, the underlying scripting language for actions, is normally hidden
from the user in the above easy-to-use dialogs—you can view actions, their
settings (as parameters), and select the action but generally not the underlying
code driving it. However, the more experienced and/or adventurous can make
use of a simple text entry system for developing ActionScript code from the
same dialog.
To create custom ActionScript:
1. For a selected object, double-click an event from the Actions tab.
- or -
For a keyframe, right-click the keyframe and choose Frame Actions.
2. Click the New button to add a New Action entry to the Applied
Actions list.
3. With the entry selected, click the Edit button. The Action Script Code
Editor window is displayed.
4. Enter your ActionScript code either by coding directly or by pasting
existing code in the window.
5. Click OK.
Click the Flatten button to rationalize several listed actions into one. A
combined action named "Flattened Code" is created instead. Each code snippet
will be run consecutively.
ActionScript Version 2 is supported in DrawPlus.
Creating markers
Working in a similar manner to bookmarks, markers work along with
actions, allowing jumps to particular keyframes on the storyboard. Markers are
positioned between keyframes along the storyboard and need to be activated for
use. Each marker can be named, which is especially useful for marker
identification when you're using multiple markers along your storyboard.
Additionally, a marker can be used to stop an animation, preventing your
animation from looping—the Stops playhead marker setting will prevent the
animation from continuing past that marker position.










