Operation Manual

240 Creating Animations
You'll also find some useful options on the Run menu which can also
be used to manipulate objects between keyframes or along the
whole animation run.
Some other settings affect how objects animate along the animation run. These
are hosted on the Easing tab and control object rotation, temporal tweening,
natural motion, and how keyframes obey a Keyframe camera. The settings are
applied between key object "segments" (and will apply until the next key object)
or throughout the animation's run depending on the Apply to Whole Run check
box setting (unchecked or checked, respectively). When the option is unchecked,
objects can adopt different combinations of settings independently of each other.
To configure a "segment", select the first Key object ( ) then configure settings
in the Easing tab (with Apply to Whole Run unchecked).
Clockwise
Rotation
When checked, any rotation between objects is performed
clockwise. Uncheck to rotate in an anti-clockwise direction.
Temporal
Tween
Check to tween evenly between keyframes or over the
whole storyboard (ignoring individual keyframe's time
durations). Uncheck to honour any keyframe time
durations. This is kept checked in most instances.
Natural
Motion
When checked, animation occurs along a smoothed
curving path through objects. Uncheck to animate along
straight paths, with distinct "cornering" along the object's
motion path.
Rotate on
path
Check to allow an object (e.g., an arrow) to automatically
rotate with changes of direction along an animation path.
Uncheck for the object to follow the path but not to re-
align to it.