Operation Manual
238 Creating Animations
any of these interim tweened objects you change your animation to follow a
non-linear path (see below)—as a result, the tweened object becomes a key
object (C).
This takes care of repositioning objects, but what about changing an object's
transform (morph, scale, rotation, and shear) or attribute (colour or
transparency)? Simply, a selected tweened object can be modified just like any
other object—it will be converted to a key object automatically as a transform or
attribute change is applied.
Use Convert to key object to lock a tweened object into
place (by making it a key object). Use the opposite command,
Convert to tweened object, to convert back to a tweened object
(removing any repositioning, transforms, or attributes local to the
object). Both options are on the object toolbar.
The Object toolbar also offers two commands for repositioning objects along the
storyboard. Update placement backward updates a previous object's position to
match the selected key or tweened object's current position. Conversely, Update
placement forward updates later object's position accordingly.










