Operation Manual

Applying Special Effects 215
Transparency can be adjusted independently for both non-reflective surfaces
(typically an object's edge shadows shown when side-lit) and top-lit surfaces (see
second example below).
3D Reflection Map
The 3D Reflection Map effect is used to simulate mirrored surfaces by selection
of a pattern (i.e., a bitmap which possesses a shiny surface) which "wraps
around" a selected object. Patterns which simulate various realistic indoor and
outdoor environments can be adopted, with optional use of 3D lighting to
further reflect off object edges.
3D Lighting
The 3D Lighting effect works in conjunction with other 3D effects to let you
vary the surface illumination and reflective properties.