Owner`s manual
41
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Time Attack
● Game Content & Rules
This is a race against time. The goal is to cross the finish line as quickly as you can.
Direction, Time of Day and Weather can be selected for each of the nine courses - note that
Happogahara and Akina (Snow) can only be set to Night.
Each checkpoint you pass adds time to the overall time limit. When you cross the finish line, a
password is displayed. (The password is not displayed when you don't use the card.)
You may use this password to participate in the online Internet rankings.
In order to register the password, you must have played the game with a card and you'll need to
enter the 3 digit number or KEY printed on the front of the card.
Your times, when recorded with the Card (tuned car), are displayed in the ranking. The way to
accumulate points is to play with a card.
The Bunta Challenge
● Game Content & Rules
Race head-to-head against a single rival, Fujiwara Bunta, on eight different courses: Myogi,
Usui, Akagi, Akina (Snow on Level 11), Happogahara, Shomaru and Tsuchisaka.
For each course, only Dry or Night conditions may be selected.
A Card with saved points is necessary to play.
Player must finish ahead within the time limit to win.
Finishing behind or over the time limit means the player loses.
Beating Bunta earns points and increases the Bunta Level for that course by one.
The Bunta Level indicates Bunta's strength; the higher the level the stronger he becomes.
Losing reduces the player's points total.
Network Battle Race
● Game Content & Rules
Two vehicles race for victory.
When either car passes a checkpoint, remaining race time will be increased.
The winner is the car that crosses the finish line first or is occupying first place when time runs
out.
A car built on the Card (tuned car) may also be used.
When racing with a tuned car, results will be saved on the Card.
Challengers may challenge at any point during the champion side race.
Cards may not be purchased during a Network Battle Race.










