Technical information
Sega Saturn Software Development Standards, SOA version 2.0 28
Checks During the Main Game
• Peripheral Connect/Disconnect Check
Required When the 6Player is disconnected (or connected) or replaced
Compliance Item with another input peripheral (or the reverse) during the
main game sequence for any reason, make sure that the
application will be able to support those operations without
any problems.
The other requirements governing peripheral disconnect checks
described in section 2. Standard Peripheral Support apply.
• When a Peripheral Disconnect Occurs During 6Player Use
Required If an active peripheral or a 6Player configured with an
Compliance Item active peripheral is disconnected during the course of an
action or time-oriented game, detect the disconnect as a
“null input” state, followed by a system pause or warning
display. The port to which those peripherals were connected
to, becomes an unused active port. More than one unused
active port can exist (see Figures 3.4 through 3.6).
4P
Control Port 1
Control Port 2
1P 2P 3P
Port [7] becomes an unused active
Figure 3.4 When One Peripheral is Disconnected
[7]
Control Port 1
Control Port 2
1P 2P 3P
[7]
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