Technical information
Sega Saturn Software Development Standards, SOA version 2.0 25
6Player Basic Settings
Required Since the use of a 6Player increases the number of ports
Compliance Item and the number of players that can be supported by an
application, an expanded version of the Basic Control Pad
Setup guidelines found in the Sega Saturn Software
Development Standards must be followed:
• A compatible peripheral or a 6Player must be connected to
Sega Saturn’s Control Port 1 in order to start the game.
• A compatible peripheral must be connected to a 6Player
(connected to Control Port 1) in order to start the game.
• A multiplayer application must run correctly regardless of
whether a 6Player is connected to Sega Saturn’s Control
Port 1 or Control Port 2 (see 6Player setup configuration
example below).
• Player numbers must be assigned so that the lower-
numbered ports (left-side ports) are always given assignment
priority according to the 6Player’s state. Make sure that
player numbers are not assigned out of order.
Note Player numbers being “out of order” refers to a case in which
player numbers are not assigned in an ascending order of port
numbers.
As long as the player numbers are not out of order, the
active ports do not need to be in sequence physically (i.e.,
there can be empty ports between occupied ports).
Peripheral Checks When Using the 6Player
This section describes the peripheral checks that are necessary when a
6Player is used. If a topic is not covered in detail here, apply the
guidelines supplied in section 2. Standard Peripheral Support.
Checks Prior to Game Start
See the Compatible Peripheral Check (detecting a valid port)
item in section 2.2.1 Checks Prior to Game Start.










