Technical information

Sega Saturn Software Development Standards, SOA version 2.0 17
Recommended The use of buttons A, B, C must be given priority over the use of
Compliance Item buttons X, Y, L, R.
Recommended Button C should be given priority over Button A for use as a
Compliance Item “Select Button”. Button B should be used as a “Cancel Button”.
(This takes into consideration the relative accessibility of each
button.)
Recommended As a rule, the Control Pad button usage priority is C>B>A.
Compliance Item Button functions should be assigned based on criteria such as
the frequency of use, the degree of skill required, or the power
of the shot/action.
8.2.3 Basic Button Setup Examples
Although the following should only be used as examples, button
functions should be set up so that they do not differ too much from
other games. In addition, the user should be free to reconfigure button
functions (refer to section 7. Options).
Examples:
Action Racing
L,R Not used L,R Drift
X,Y,Z Not used X,Y,Z Not used (or may mirror
A Special attack A,B,C functions)
B Normal attack A,C Accelerate
C Jump B Brake
Fighting Shooter
L,R Defense, etc. (Typical air-to-air/ ground shooter)
X,Y,Z Weak, medium and L, R Change view
strong punches X,Y,Z Secondary attack (ground
A,B,C Weak, medium and attack)
strong kicks A,B,C Primary attack (air attack)
Role Playing / Adventure
L,R Special function
X,Y,Z Special function (display map, etc.)
A Inspect area, etc.
B Cancel
C Confirm, open window