NOTICE When using this document, keep the following in mind: 1. This document may, wholly or partially, be subject to change without notice. 2. All rights are reserved: No one is permitted to reproduce or duplicate, in any form, the whole or part of this document without SEGA’s permission. 3. SEGA will not be held responsible for any damage to the user that may result from accidents or any other reasons during operation of the user’s equipment, or programs according to this document. 4.
TM SEGA Saturn Target Box User’s Manual Programming Box/Graphics Box (Provisional Version) Doc. # ST-174-R2-090294 SEGA © 1994 SEGA. All rights reserved.
REFERENCES In translating/creating this document, certain technical words and/or phrases were interpreted with the assistance of the technical literature listed below. 1. KenKyusha New Japanese-English Dictionary 1974 Edition 2. Nelson's Japanese-English Character Dictionary 2nd revised version 3. Microsoft Computer Dictionary 4.
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History Version 1: (July 15, 1994) • New creations for use in the SEGA Saturn Programming Box/Graphics Box
ST-174-R2-090294 SEGA Enterprises, Ltd. Introduction This manual describes the functions and usage of the SEGA Saturn Target Box manufactured by SEGA Enterprises, Ltd. and applies to the SEGA Saturn Target Box Programming Box and Graphics Box. Products and product specifications of the SEGA Saturn Target Box may be changed without prior notice. Language Description The language used in this manual is described as follows. Target Box SEGA Saturn Target Box in this manual in shortened to just Target Box.
ST-174-R2-090294 SEGA Enterprises, Ltd. Programming Development Environment To emulate the SH-2 CPU on the main board, the main board can be connected to EVA board and ICE. The programming development environment is configured as described earlier. Graphics Development Environment The following functions are configured in the game graphics development environment with multiple boards.
ST-174-R2-090294 SEGA Enterprises, Ltd. POD This unit is connected to the E7000 body with an interface cable. CPU is emulated by inserting a PGA plug in front of the POD to the SH-2 CPU socket. E7000 BODY POD PGA plug Main board PGA (Pin Grid Array) PGA comes from the grid-like array of male pins. EVA Board (Evaluation Board) This indicates SH-2 EVA board and the emulator for emulating main CPU (SH-2 CPU) of Target Box. SH-2 Board The SH-2 CPU, being the main control CPU, is mounted on this board.
ST-174-R2-090294 SEGA Enterprises, Ltd.
ST-174-R2-090294 SEGA Enterprises, Ltd. TABLE OF CONTENTS Introduction Language Description List of Figures List of Tables i i vii vii Chapter 1 The Appearance 1.1 The Appearance and Name of Each Section Front View Right Side View Rear View Top View 1 2 2 4 5 6 Chapter 2 Unpacking and Installation 2.1 Unpacking and Inspecting Accessory Parts 2.2 Target Box Installation Installation Environment 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.6 Power ON/OFF Connecting the AC Cable Power ON Power OFF Chapter 3 Description of Each Section 3.1 Panel Switch SMPC Reset Switch Power ON Reset Switch Reset Switch Master/Slave EVA Board Reset Switch Summary of the Reset Relationships 3.2 Graphics/Program Development Environment Connector Name AV-OUT Signal Connector Pin Number Environment Setting Switch SCSI ID Setting Increasing Extended Memory Installing Extended Memory Chapter 4 Customer Support Service 4.
ST-174-R2-090294 SEGA Enterprises, Ltd. List of Figures (Chapter 1 The appearance) Figure 1.1 Programming Box-Front View Figure 1.2 Graphics Box-Front View Figure 1.3 Target Box-Right Side View Figure 1.4 Target Box-Rear View Figure 1.5 Programming Box-Top View Figure 1.6 Graphics Box-Top View 2 2 4 5 6 6 (Chapter 2 Figure Figure Figure Figure Figure Figure Figure Figure Figure Unpacking and Installation) 2.1 Package Contents 2.2 Removing the main cover on the Target Box 2.
ST-174-R2-090294 SEGA Enterprises, Ltd.
ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 1 Appearance 1.1 The Appearance and Name of Each Section.........................................2 Front View ........................................................................................2 Right Side View ...............................................................................4 Rear View .........................................................................................
ST-174-R2-090294 SEGA Enterprises, Ltd. 1.1 The Appearance and Name of Each Section The appearance of Target Box is shown in Figures 1.1 - 1.6. See Chapter 3 for more details on each section. Front View (10) (1) (4) 11) (7) (6) 12) (2) (3) (5) (8) (9) Figure 1.
ST-174-R2-090294 SEGA Enterprises, Ltd. Figure 1.
ST-174-R2-090294 SEGA Enterprises, Ltd. Figures 1.1 and 1.2 show the names of each section, and are further explained in Chapter 3. (1) Target Box body (2) AV-OUT connector (3) Connector for PAD cable * At the left side from front is a 1-player connector, and right side is a 2-player connector.
ST-174-R2-090294 SEGA Enterprises, Ltd. Right Side View Figure 1.
ST-174-R2-090294 SEGA Enterprises, Ltd. Rear View Figure 1.4 Target Box (Rear View) Section names are shown in Figure 1.4, and are further explained in Chapter 3.
ST-174-R2-090294 SEGA Enterprises, Ltd. Top View (3) (4) Figure 1.5 Programming Box Figure 1.
ST-174-R2-090294 SEGA Enterprises, Ltd. Section names are shown in Figures 1.5 and 1.6, and are further explained in Chapter 3. (1) Cartridge connector connection segment (2) CD drive The CD drive is loaded only in the Programming Box.
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ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 2 Unpacking and Installation Chapter 2 Unpacking and Installation.........................................................................................9 2.1 Unpacking and Inspecting Accessory Parts.....................................................10 2.2 Target Box Installation..........................................................................................11 Installation Environment.............................................................
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.1 Unpacking and Inspecting Accessory Parts Remove all items in the box, then make sure that all items in Figure 2.1 and in the accompanying package list are included. Please contact our Customer Support Group if there are any broken or missing items. See Chapter 4 for more information.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.2 Target Box Installation Installation Environment The following should be observed after the Target Box is installed. • Do not place the Target Box under direct sunlight or near any kind of heater. • Do not use in extremely high or low temperature, or near strong vibration. • Do not use the same AC outlet for the equipment which cause noise (i.e. large motor, etc.). • Do not place any objects on top of the Target Box.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.3 Connecting the ICE Removing the Target Box Main Cover (1) Make sure the power supplies of all peripheral devices connected to the Target Box are OFF. (2) Remove the main cover of the Target Box. There are four screws to be removed. See Figure 2.2. (3) Loosen the two screws on the ICE/EVA board/SH-2 board plug port cover and slide downward. See Figure 2.3 on the next page. Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. Loosen these screws Note: When not connecting ICE(POD), make sure to close slide cover (secure on top). Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. Removing the SH-2 Board Remove the SH-2 board from the main board when the SH-2 board is connected to the SH-2 board/EVA board connector on the side where the ICE is. Figure 2.6 shows the SH-2 board connecting locations. Note: A SH-2 board, under standard shipping conditions, is mounted in the Programming Box on the slave side and in the Graphics Box on the master side.
ST-174-R2-090294 SEGA Enterprises, Ltd. Caution: (1) Be careful not to insert the plug backwards or incorrectly. Improperly inserting the plug may damage the ICE and Target Box. (2) When removing ICE from the main board, make sure to remove the attached ICE PGA plug also. Otherwise, when installing EVA board, it could come in contact with the bottom surface. Main Board A1 Pin PGA Socket for ICE Pin ICE POD Lead PGA Plug Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. Installing the Main Cover of the Target Box While referring to the procedure "Removing the Target Box Main Cover," install the cover by the following steps. (1) Put the main cover on the frame and tighten the four screws. See Figure 2.2. (2) Adjust position (height) of the rear ICE/EVA board/SH-2 board plug port cover so that ICE POD is in a horizontal position. ICE POD will then be secured to the Target Box. See Figures 2.6 and 2.7. Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. ICE Environment Settings Connect the E7000 and accompanying interface cable to the POD. The installation and operation method of ICE hereafter are listed in the manual belonging to ICE and the debugger. Be sure to do the settings for the operating mode after installation. An example of a setting is shown below. For more information, see Hitachi Microcomputer Support Hardware SH7604 Emulator User's Manual, SH-2 Operating Mode Settings, and MODE.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.4 Connecting the EVA Board For more details on removing the cover on Target Box, the main board and the SH-2 board, see “ICE Connection" in this chapter. Removing the Main Unit’s Cover on the Target Box (1) Check to make sure that power from all peripherals connected to the Target Box is off. (2) Remove the main cover on Target Box. (3) Loosen the screws of the ICE/EVA board / SH-2 board plug port cover and slide downward.
ST-174-R2-090294 SEGA Enterprises, Ltd. Connecting the EVA Board Attach the EVA board to the connector for connecting the SH-2 board/EVA board. See Figure 2.8 for the connector location. Main Board PGA Sockets for ICE Connection Connectors for SH-2 Board/EVA Board Connection Connectors for SH-2 Board/EVA Board Connection SH-2 Board Points of Connection Outside Target Box Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. E7000 Interface Cable Figure 2.9 EVA board connections Next, connect the following cables, which are attached to EVA board, to the connector on main mother board. See the manuals belonging to the EVA board or Debugger for the installation and operating method of the EVA board itself. An example of how to set EVA board short pins is shown below. For more information about short pin settings, see "Short Pins" in the SH-2 small-size EVA board user's manual.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.5 Connecting the Controller Controller Connector Location The connector for the controller cable is on a circuit board which is visible from the front of the Target Box. See Figure 2.10. Figure 2.
ST-174-R2-090294 SEGA Enterprises, Ltd. 2.6 Power ON/OFF Connecting the AC Cable To connect the attached AC cable: 1) Make sure the power switch on the Target Box is on "OFF". 2) Insert the female end of the attached cable to the AC inlet on the Target Box. 3) Connect three terminals of AC cable to the AC outlet.
ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 3 Description of Each Section Chapter 3 Description of Each Section...............................................................................................23 3.1 Panel Switch..................................................................................................................24 SMPC Reset Switch.........................................................................................24 Power ON Reset Switch.................................
ST-174-R2-090294 SEGA Enterprises, Ltd. 3.1 Panel Switch The functions of the panel switch are as follows: • Reset each board • Reset whole Target Box • Set mode for each debugger Figure 3.1 Panel switch names SMPC Reset Switch This switch resets the SMPC (system manager). The real time clock (RTC) and SMPC internal 4 byte backup memory (SMEM) are also initialized. 256K byte backup memory is not affected.
ST-174-R2-090294 SEGA Enterprises, Ltd. Reset Switch Reset signal is issued to each device from the system manager. The system manager RAM is not cleared. Master/Slave EVA Board Reset Switch Only the EVA board, which is connected to the Target Box, is reset. Main boards and A-Bus boards are not reset. This switch is effective only when the internal EVA board is connected to the Target Box, and the EVA board Reset cable is connected. The Reset switch on top of the EVA board has the same function.
ST-174-R2-090294 SEGA Enterprises, Ltd. 3.2 Graphics/Program Development Environment Connector Name The name and description of the connector for graphics development environment (graphics connector) is shown in Figure 3.2. See the "Front View" and "Top View" sections in Chapter 1 for the locations of these connectors. Figure 3.2 Graphics connector names (1) Cartridge Connector Used for connecting external interface of the ROM cartridge circuit board. The ▲ symbol indicates the location of pin No. 1.
ST-174-R2-090294 SEGA Enterprises, Ltd. (2) SCSI-II Used for connecting SCSI interface of the host machine (PC/AT, Mac, etc.). One SCSI-II connector is provided. The ▲ symbol indicates the location of pin No. 1. Both the Programming Box and Graphics Box support the SCSI - I/II. This interface is terminated; therefore, make sure the setting is for at the terminated end of the SCSI connection. For more information, please contact Sega technical support center. (Also, please see support center in chapter 4.
ST-174-R2-090294 SEGA Enterprises, Ltd. OFF= Return switch to horizontal position ON= Push switch down Side View Figure 3.
ST-174-R2-090294 SEGA Enterprises, Ltd. Tables 3.2, 3.3, and 3.4 show switches used for setting. Table 3.2 Environment Setting Switches SW 1/SW2 Switch No. 1 2 3 4 5 Notation AREA 0 AREA 1 AREA 2 AREA 3 NTSC/PAL 6 7 8 ON OFF Area Code (0 - 15) Table 3.3 PAL Format (Europe Only) NTSC Format (Japan and USA Only) (Reserved) OFF fixed Switch No. 1 2 3 4 5 Notation WS 0 WS 1 SCSI BOOT SCSI ON SIMM CART 6 7 8 Note: ON OFF Type of work station Table 3.
ST-174-R2-090294 SEGA Enterprises, Ltd. SCSI ID Setting The ID of the SCSI must be set in order to connect the graphics/program development SCSI (main SCSI) to the Host computer (PC/AT, MAC, etc.). A number (1~6) can be used for the ID of the SCSI. Use an ID which is not used for the SCSI equipment (i.e. HDD, etc.) and that has already been connected. See Figures 1.1 and 1.2 for the location of the switches. The switches are set as ID=1 when shipped. Figure 3.
ST-174-R2-090294 SEGA Enterprises, Ltd. Installing Extended Memory The installation location of the extended memory on the main board is shown in Figure 3.5. SCSI Connector RS-232C Connector Power Supply Connector Figure 3.5 The installation location on extended memory A-Bus board A SIMM is installed on IC11 (see Figure 3.5) at the time the Programming Box is shipped. The user can add SIMMs to SIMM sockets IC12, IC13, and IC14.
ST-174-R2-090294 SEGA Enterprises, Ltd. SIMM Socket SIMM socket side view Reset Switch SCSI Connector RS-232C Connector SIMM Socket Power Supply Connector (1) Insert SIMM from the side and at an angle into the SIMM socket railing. (2) After inserting SIMM into the railing, stand it upright. Lever SIMM socket top view (1) By lifting small silver levers at both sides of the socket, the SIMM can easily be removed. Figure 3.
ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 4 Customer Support Service Chapter 4 Customer Support Service........................................................................33 4.1 Customer Support Service Information..............................................
ST-174-R2-090294 SEGA Enterprises, Ltd. 4.1 Customer Support Service Information If you have any technical questions, or missing or broken parts on the Saturn Target Box, please contact the Technical Support Department. (1) For Technical Inquires: Company: SEGA of America Department: Technical Support Address: 275 Shoreline Drive/Ste.