Specifications
16-78 Programmer’s Guide Sega
Psy-Q Development System
Anchoring Memory Panes
Anchoring a Pane has the same function as using Goto on every Debugger update.
4 To anchor the Pane:
1.
Select Anchor... from the Pane menu or press Ctrl+A when a Memory Pane is
active.
2.
Enter an expression.
3.
Select .
The specified expression will appear in an indicator bar on the Pane. If this goes red,
the expression cannot be evaluated in the current scope. Otherwise, the Pane will be
‘anchored’ to the value of the expression and a box will be drawn around the anchor
point.
You can edit the expression by clicking the indicator.
4 To turn off anchoring:
1.
Call up the Anchor dialogue box.
2.
Clear the box.
3.
Select .