Specifications

16-66 Programmer’s Guide Sega
Psy-Q Development System
There are two types of break:
Break at Point is a standard break.
Break if expression is true is a conditional break.
4.
Select the type of break you require from the Type box pull-down list.
Both options display the breakpoint address in the Location box. The location can
be overtyped to move a break.
When the Break if expression is true option is enabled to create a conditional
breakpoint, enter a C like expression or a label in the Expression box.
Use to leave the dialogue box without saving the changes you have
made.
Use to delete the selected breakpoint.
5.
Click when you have made all your changes.
Note: A quick way to make a breakpoint conditional is to place the cursor over a
breakpoint and use the Hot Keys Shift F5.
Any of the following methods can be used to create, remove and edit breakpoints:
The F5 key
The Breakpoint options from the Source or Disassembly Pane menus
The Breakpoint icons from the Pane toolbars