Specifications

16-54 Programmer’s Guide Sega
Psy-Q Development System
Assigning Variables
Any variable that evaluates to a ‘C’, l-type expression can be assigned a new value.
For example, in the case of a de-referenced pointer, a new value can be assigned to
the pointer or the de-referenced expression.
4 Variables are assigned as follows:
1. Place the caret over the required expression to make it Active.
2. Press ‘=‘.
3. Enter the new value to the displayed dialogue box; this can be another expression
if required.
4. Click .
In the example below, this facility was used to assign a new value of 0x80002000 to
the specified pointer. The de-referenced structure changes to reflect the amended
value.
Displayed Structures For Pointer Address