Specifications

16-42 Programmer’s Guide Sega
Psy-Q Development System
Icons representing menu options for the selected Pane are dynamically appended to
the far right of the main tool bar. For example, if a Disassembly Pane is Active,
Disassembly Pane options will be displayed.
Further details about the options for each type of Pane can be found below.
Memory Pane
There are three areas displayed on the Memory Pane: to the left is the memory
address; in the middle is the value at the displayed memory address; and to the right is
an optional ASCII display of the values which can be toggled on or off.
Memory Pane Display
You can goto an area of memory by typing the required address over the memory
address or by selecting Goto from the Pane menu and entering a known address or
label name to the dialogue box displayed.
See Also:
Moving To A Known Address Or Label
Use the scroll bars or the goto functions described above to move around the display.
The default setting for the Pane is in bytes with the ASCII display set.