Specifications

11-14 Programmer’s Guide Sega
Psy-Q Development System
Locking A Window
A window can be locked to dynamically display a specific memory region, by:
Pressing Alt-L and entering an address or an expression which evaluates to an
address in the input box;
Selecting the LOCK option from the WINDOW menu;
Pressing Ctrl-L to turn the lock on and off.
Locking a display to the expression &0; this allows the Debugger to be started
with a window pointing to an address or label specified on the command line - see
chapter 11.
If a lock expression is set, but de-activated by Ctrl-L, the Debugger will start-up
with the display initially positioned at the lock address, but the window start can
subsequently be changed with the cursor keys etc. as normal.
General Mouse Usage
Clicking the left mouse button re-positions the cursor at the site of the click. If
the new position is in another window, this will become the active window.
Clicking the right mouse button on a register in the Register window will open
an Expression Input box.
Clicking the right mouse button on a memory field in the Hex window will open
an Expression Input box.
Clicking the right mouse button on a line in the Disassembly window toggles a
breakpoint.
A window can be re-sized by clicking the left mouse button on a window edge
and dragging it to the new position.
Dragging a window border to the edge of the window deletes the window.