Specifications
11-14 Programmer’s Guide Sega
Psy-Q Development System
Locking A Window
A window can be locked to dynamically display a specific memory region, by:
• Pressing Alt-L and entering an address or an expression which evaluates to an
address in the input box;
• Selecting the LOCK option from the WINDOW menu;
• Pressing Ctrl-L to turn the lock on and off.
• Locking a display to the expression &0; this allows the Debugger to be started
with a window pointing to an address or label specified on the command line - see
chapter 11.
If a lock expression is set, but de-activated by Ctrl-L, the Debugger will start-up
with the display initially positioned at the lock address, but the window start can
subsequently be changed with the cursor keys etc. as normal.
General Mouse Usage
• Clicking the left mouse button re-positions the cursor at the site of the click. If
the new position is in another window, this will become the active window.
• Clicking the right mouse button on a register in the Register window will open
an Expression Input box.
• Clicking the right mouse button on a memory field in the Hex window will open
an Expression Input box.
• Clicking the right mouse button on a line in the Disassembly window toggles a
breakpoint.
• A window can be re-sized by clicking the left mouse button on a window edge
and dragging it to the new position.
• Dragging a window border to the edge of the window deletes the window.