Datasheet

Table Of Contents
172
173 interp0->accum[0] = 0; // initial sample_offset;
174 interp0->base[2] = (uintptr_t) samples;
175 for (int i = 0; i < 16; i++) {
176 // result2 = samples + (lane0 raw result)
177 // i.e. ptr to the first of two samples to blend between
178 int16_t *sample_pair = (int16_t *) interp0->peek[2];
179 interp0->base[0] = sample_pair[0];
180 interp0->base[1] = sample_pair[1];
181 printf("%d\t(%d%% between %d and %d)\n", (int) interp0->peek[1],
182 100 * (interp0->add_raw[1] & 0xff) / 0xff,
183 sample_pair[0], sample_pair[1]);
184 interp0->add_raw[0] = step;
185 }
186 }
This should print:
0 (0% between 0 and 10)
2 (25% between 0 and 10)
5 (50% between 0 and 10)
7 (75% between 0 and 10)
10 (0% between 10 and -20)
2 (25% between 10 and -20)
-5 (50% between 10 and -20)
-13 (75% between 10 and -20)
-20 (0% between -20 and -1000)
-265 (25% between -20 and -1000)
-510 (50% between -20 and -1000)
-755 (75% between -20 and -1000)
-1000 (0% between -1000 and 500)
-625 (25% between -1000 and 500)
-250 (50% between -1000 and 500)
125 (75% between -1000 and 500)
This method is used for fast approximate audio upscaling in the Pico SDK
2.3.1.6.5. Sample Use Case: Simple Affine Texture Mapping
Simple affine texture mapping can be implemented by using fixed point arithmetic for texture coordinates, and stepping a
fixed amount in each coordinate for every pixel in a scanline. The integer part of the texture coordinates are used to form
an address within the texture to lookup a pixel color.
By using two lanes, all three base values and the CTRL_LANEx_ADD_RAW flag, it is possible to reduce what would be quite an
expensive CPU operation to a single cycle iteration using the interpolator.
Pico Examples: https://github.com/raspberrypi/pico-examples/tree/pre_release/interp/hello_interp/hello_interp.c Lines 209 - 267
209 void texture_mapping_setup(uint8_t *texture, uint texture_width_bits, uint
Ê texture_height_bits,
210 uint uv_fractional_bits) {
211 interp_config cfg = interp_default_config();
212 // set add_raw flag to use raw (un-shifted and un-masked) lane accumulator value when
Ê adding
213 // it to the the lane base to make the lane result
214 interp_config_add_raw(&cfg, true);
215 interp_config_shift(&cfg, uv_fractional_bits);
216 interp_config_mask(&cfg, 0, texture_width_bits - 1);
RP2040 Datasheet
2.3. Processor subsystem 44