Datasheet

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The ARTIK 530 Module provides one 2D and 3D graphics pipeline module. The key features of the graphics pipeline are:
Two pixel processors
Tile oriented processing
Alpha blending
Texture support, non-power-of-2
Cube mapping
Fast dynamic branching
Trigonometric acceleration
Full floating point arithmetic
Line, quad, triangle and point sprites
Perspective correct texturing
Point sampling, bilinear and trilinear filtering
8-bit stencil buffering
4-level hierarchical Z and stencil operation
Geometry processor
Programmable vertex shader
Flexible input and output formats
Autonomous operation tile list generation
Indexed and non-indexed geometry input
Primitive constructions with points, lines, triangles and quads
Support for OpenGL ES 1.0 and 2.0