Specifications

CD, DVD, BLU-RAY & PlayStation 3 Secrets
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x.v.Color together with Deep Color
Having a bigger color space of x.v.Color but only 24 bits (8 bits per primary color) to represent all the fine granuity in the wider
range of colors actually creates a worse picture because banding would be more prominant (each RGB LED component still
lights up in 256 value increments, but now with a wider range of intensity or brightness).
To keep the color banding down, Deep Color support (with the greater number color granuity possible using more bits) is
usually included along with x.v.Color in HDTV displays.
Similarly, if you have Deep Color but a normal BT.709 color space display (not x.v.Color) the technology may have been
wasted. To give an example, in a 48 bit per pixel Deep Color display (16 bit per primary), if the LEDs do not have a wide
enough range of brightness (x.v.Color), it would be difficult if not impossible to manipulate micro LED voltages for 65536
possible voltage increments (Deep Color).
In other words, the longer the string (x.v.Color color space), the easier it is to chop it up into many tiny pieces (65536 pieces
for 48 bit per pixel Deep Color).
PlayStation 3 Hardware
PS3 Motherboard
The original PS3 used a motherboard revision of 1-871-868-22. A major revision was made for the PAL territory release (1-873-
513-21), which basically removed the PS2 Emotion Engine and substituted it with software based emulation. For the CECHG
and later models, PS2 hardware were completely removed, so hardware allowing even PS2 software emulation was taken out.
CECHA: COK-001 1-871-868-22
CECHA: COK-001 1-871-868-32
CECHB: COK-001 1-871-868-22
CECHC: COK-002 1-873-513-21