Specifications

CIimsOn
Field
Service
Handbook
for
SGI
GraphicHeality
Engine
The Reality Engine
(RE)
graphics subsystem is a three-board subsystem configured
with
the
following boards:
GE8 Geometry Engine
RM4
Raster
manager
DGZ
Display generator
Commek
1.
Reality Engine subsystems can
be
configured with one,
two,
or
four
RM4
raster
manager boards.
.
2.
The last
RM4
raster manager
in
the graphics subsystem must
be
a
terminated
RM4
board,
called
an
RM4T
(FRU#
030-2360-001).
3.
A
DI1
edge connector connects the
DG2
to
RM4
board(s).
Reality
Engine
Graphics-Slot
Assignments
The following table contains slot assignments for the Reality Engine graphics
subsystem for
Crimson
systems:
Slot
Graphics
buad
9
GE8
10
DG2
11
Fourth
RM4
(use
RM4T)
12
Third
RM4
13
Second
RM4
14
First
RM4
-
i
r'
..
e:
1..
t
2-34
Q
Great
Eastern
Technology
11/96