User manual
1.1 Application Interface 13
–
Complete movement: allows to set a given rotation (in degrees) and translation (in millimeters)
to apply to the object, choosing as rotation center either the origin of the reference system or the
barycenter of the object;
–
Center of mass to origin: the barycenter position is translated toward the origin of the reference
system;
– Bounding Box vertex to origin: allows to translate one of the parallelepiped vertexes (either the
one with the highest coordinates, or the one with the lowest) to the origin of the reference system;
• Scale object
: applies a scaling to the currently selected data; the scaling can be either uniform
for all the three axis of the reference system or specific for each one of them.
Figure 1.8: Scaling panel.
1.1.3.7 Features specific to range images (blue)
Includes data cleaning a conversion to mesh tools:
• Select outliers
: allows to automatically select isolated points that are classified as not belonging
to the object surface, such points can then be removed by pushing the Del key on the keyboard;
• Select clusters of outliers
: allows to select small groups of isolated points, such points can then
be removed by pushing the Del key on the keyboard;
• Select outliers by angle
: select points whose normal form an angle with respect to the acquisition
direction that is greater than the established threshold (the quality of a point can be expected to be better
when said angle is low), such points can then be removed by pushing the Del key on the keyboard;
• Generate mesh
: converts the selected range images into a mesh. The generation parameters are
automatically set by the software once the user indicates the type of object to convert.
Figure 1.9: Mesh generation panel.
1.1.3.8 Features specific to triangle meshes (light green)
These are the specific tools to edit the mesh:
• Reduce noise
: allows to reduce the noise present on the selected meshes , thus obtaining a
smoother surface. In case a selection is present, the application of the algorithm is restricted to that
area only. The possible smoothing methods are:
– Free form: consistently smooths all the mesh.
–
Artistic: smooths the mesh based on the curve of the surface allowing to better preserve the
details.