Specifications
I.2 Getting Started
TobecomeacquaintedwiththeOculusHomeVRenvironmentandwithusingGearVR,we
suggeststartingwiththeSamsungSMR320UserManualandGamepadUserManual
(bundledwiththedevicecontents).
TodiveintotheSDKsetupandconfigureyourdevelopmentenvironment,refertoSectionIII.
DeviceSetupandSectionIV.AndroidDevelopmentEnvironmentSetupinthisguide.
Onceyourdevelopmentenvironmentanddevicesaresetup,werecommendreviewingthe
followingdirectoriesoftheSDKdocumentation.Thereyouwillfindsomebasicguidelinesand
recommendationsfordesignandimplementation.Thekeyistobeinnovativewithout
sacrificingperformance,andtobeconservativefromthestart.
● GuidelinesandPerformance
● AssetCreation
YoucanalsofindGearVRsubmissioninformationandotherhelpfuldocumentsat
https://developer.oculus.com/.
Ready to start developing?
IfyouareprimarilyinterestedindevelopingaNativeMobileVRApplication,startwiththe
NativeSDKOverview,intheNativefolder.
IfyouareprimarilyinterestedindevelopingaUnityMobileVRApplication,startwiththe
IntegrationGuideandUnityPerformanceBestPracticesdocumentsintheUnityfolder.
ForbothNativeandUnitydevelopment,wealsorecommend:
● AndroidDebuggingintheAndroidfolder
● PerformanceAnalysisandPerformanceGuidelinesdocumentsinthePerformance
folder
● ThevariousdocumentsintheTechnicalNotesfolder.
ThankyouforjoiningusattheforefrontofVirtualReality!
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