Setup guide
8 | Getting Started | Unity
Getting Started
This section describes steps taken to begin working in Unity.
Importing the Unity Integration
If you are already working in a Unity project, save your work before beginning.
First, create a new project that you can import the Oculus assets into. From the Unity menu, select File > New
Project. Click the Browse button and select the folder where the Unity project will be located.
Make sure that the Setup defaults for: field is set to 3D.
You do not need to import any standard or pro Unity asset packages, as the Oculus Unity integration is fully self-
contained.
Click the Create button. Unity will reopen with the new project loaded.
To import the Integration into Unity, select Assets > Custom Package... and select the Unity
Integration .unitypackage to import the assets into your new project. Alternately, you can locate
the .unitypackage file and double-click to launch, which will have the same effect.
When the Importing package dialog box opens, leave all of the boxes checked and select Import. The import
process may take a few minutes to complete.
Mobile SDK: the mobile Unity Integration includes a Project Settings folder which provides default settings for a
VR mobile application. You may manually copy these files to your [Project]/Assets/ProjectSettings folder.
Importing Sample Applications
In this section we'll describe how to import sample Unity application source into Unity, using BlockSplosion as an
example.
Note: Sample application import is relevant to mobile only. The Room sample application provided for
PC development is included as a scene in the UnityIntegration package.
If you are already working in a Unity project, save your work before beginning.
To import the Integration into Unity, select Assets > Custom Package... and select BlockSplosion.unitypackage
to import the assets into your new project. Alternately, you can locate the BlockSplosion.unitypackage file and
double-click to launch, which will have the same effect.
Each sample application project includes a ProjectSettings folder which provides default settings for the VR
mobile application. Copy these files to your [Project]/Assets/ProjectSettings folder.
The import process may take a few minutes to complete.










