User manual

DodoSim 206 FSX User Manual
Copyright© 2009 DodoSim. All Rights Reserved.
Page 12
Fuel Valve Engine 1 fuel valves (open/close)
Hydraulics Switch Concorde nose & visor (retract)
Caution Lights Bright/Dim Concorde nose & visor (extend)
Anti-Ice Switch Carb heat/eng anti-ice (on/off)
GPS / Nav Switch Nav 1/GPS (toggle)
Dir / Gyro Switch Cowl flaps (close incrementally)
Warning Mute Button Tail wheel (lock/unlock)
Over-Temp Test Button Ballast valve (open/close)
Annunciator Test Button Tail hook (up / down)
HTR Rotary Spoilers (arm), Spoilers (extend/retract)
Caution LT (Annunciator) Circuit Breaker Master Ignition (on)
Force Release (cyclic trim ) Aileron trim (center)
Unlike a switch, a momentary button returns to its previous state when released. (i.e. It only remains
“on” so long as the pilot holds it down.) When momentary buttons are mapped to a joystick or cockpit
button, the key repeat function should be set to maximum in order that the button is held down as long
as the input is depressed, i.e.:
Momentary buttons that should be set up in this way are:
Engine Starter Button
Warning Mute Button
Over-Temp Test Button
Annunciator Test Button
Force Release (cyclic trim)
(Refer to the previous table “Functions / FSX Key Bindings” for the FSX key bindings.)
Important note: Note that if you map a keystroke to the Engine Starter Button function rather than a
joystick button, then pressing any other key whilst you are holding down the starter key will stop the
starter key events from continuing and the engine may “hot start”. (See Starting Procedure section.)
You should either map a joystick button to the Engine Starter Button function, or remember not to press
any other keys whilst holding the starter key down. This is due to the way in which keyboard matrices
function.
If any of the above functions within the DodoSim 206 FSX operate only momentarily whilst the button is
continued to be held down, then it is likely that the repeat function has not been set in the FSX Options.