Specifications
9
ENGLISH
(!). You may continue to play by pressing the Timing Activator Button,
and the expired clock display will automatically reset back to the original
time per move
display.
• GAME TIMING MODE: PRESET OPTIONS
Pressing GAME repeatedly cycles through the following options:
Preset Option Time per Move Displays
(a)......................... 5 sec/move .............. 00.05 / 00.05
(b)....................... 10 sec/move .............. 00.10 / 00.10
(c) ......................... 1 min/move.............. 01.00 / 01.00
Note: After your time has run out, your opponent’s countdown clock
will be reactivated as soon as you press your Timing Activator Button.
3.6 TOURNAMENT TIMING MODE
In Tournament Mode, each player has a certain amount of time to
complete a fixed number of moves. Whenever a player fails to meet the
required number of moves within the set amount of time, that person
has lost the game.
Tournament games require players to complete more than one timing
stage, with some games offering as many as 3 different timing stages
(Primary, Secondary, and Tertiary)
. Each stage of the game has its own
separate time control, in which players must make the required number
of moves in the specified amount of time. If, for example, the first stage
of a game requires that 40 moves be made in 2 hours, and one of the
players does not complete 40 moves within that time, that player loses.
If, however, both players make 40 or more moves and there’s still time
left over from the first stage, the game will continue and the leftover
time will be added to the next stage of the game.
All of the Tournament settings are summarized in the Tournament
Preset Chart, and each individual Mode is also discussed in detail in
this section.
Press TOURNAMENT to enter Tournament Mode and automatically
select the default Preset (Standard Timing). Pressing TOURNAMENT
repeatedly will cycle through all the Tournament Presets, as described
in this section.
Within each of the 6 Tournament Presets, pressing
NEXT/MOVE NO. repeatedly will cycle through the
Primary, Secondary,
and
Ter tiary
displays, where applicable, with an arrow (%) indicating the
current stage. When your desired Tournament Preset is displayed,
press the appropriate Timing Activator Button to start your own or your
opponent’s clock (depending on who is playing first). If game time is
exceeded, that player has lost and the display will show -0.00 and the
Expired Time symbol (!).
IMPORTANT: Please also note the following points pertaining to
Tournament Mode:
• If, at any point in the game, a player fails to make the required
number of moves in the designated time, that player has lost the
game. The appropriate LCD will show the Expired Time display.
•A player can make more than the required number of moves within
any given time frame
.
• During a game, the clock display will not indicate the Secondary
stage, nor will the Secondary time be added to the remaining clock
display, until the Primary time limit has been used up. Similarly, the
Ter tiary stage will not be indicated on the display, nor will the
Ter tiary time be added to the remaining clock display, until each
side has used up both the Primary and Secondary time limits.
• TOURNAMENT TIMING MODE: PRESET OPTIONS
Pressing TOURNAMENT repeatedly cycles through the Preset
Timing Options described individually in this section. Consult the
Tournament Preset Chart for a complete overview of all choices and
displays at a glance.
a. Standard Timing .......... 40 moves in 2 hours; remaining moves in
1 hour
Standard Timing is the default Tournament Preset, automatically
selected when you first press TOURNAMENT. Note that the left-hand
LCD shows the amount of time you have on the clock (2:00 for 2 hours),
and the right-hand display shows the number of moves to be made in
that time (& 40, for 40 moves). An arrow (%) on the right-hand
display points to PRIMARY to show that the
Primary Time Control
is
CHECKING THE MOVE NUMBER!
It’s easy to check the move number during a game! Simply hold
down NEXT/MOVE NO., and you’ll see & in the left-hand display,
along with the current move number. Remember that the number of
moves only changes after 2 individual moves have been made, i.e.,
after both you and your opponent have made a move.










