Specifications

8
other hand, however, if you go over the allocated 2 seconds, your
remaining time will be proportionally reduced by the amount of time it
takes you to complete your move.
For Presets (d) and (e), ADD AFTER ($) appears on the LCD
displays. This means that the time available for each individual move
will be added to your clock as soon as you have made your move and
pressed your Timing Activator Button, i.e., after you have made a move.
If you make a move in less than the allocated free time per move, you
will make a net gain in time on the clock.
3.4 BRONSTEIN TIMING MODE
Bronstein Mode is similar to Bonus Timer Mode, in that you are given
a fixed amount of time at the beginning of the game, and the time
remaining decreases as you think. Here, the maximum amount of free
time is always allocated after each move is made, and the free time is
only added to the remaining time if the time used to make a move is
equal to or more than the maximum amount of free time. Unlike Bonus
Timer Mode, however, it is not possible to increase the time remaining
by playing each move more quickly than the free time. If the time used
for a move is less than the maximum free time, only the exact time used
for the move will be added to the remaining time after the move is
made. This means that the remaining time will be the same as before
the move was made if the time used was the same as or less than the
free time.
Here’s an example: Let’s say you’re using Bronstein Preset (b),
described below, where you have a total of 20 minutes for the whole
game. You’ll also get an extra 10 seconds per move (added after you
make your move). Note that you cannot gain extra time or increase
overall thinking time by playing each move more quickly, since:
• If you make a move and press your Timing Activator Button in 7
seconds, only 7 seconds will be added to your total time after the
move is made (not 10 seconds).
• If you make a move and press your Timing Activator Button in 10
seconds or more, only 10 seconds will be added to your total time
after the move is made.
Press BRONSTEIN to enter this mode, and an arrow (%) on the left-
hand LCD points to BRONSTEIN. By pressing BRONSTEIN the first
time, you have automatically selected the default Bronstein Preset
Timing Option (a). The displays show the amount of time you have on
the clock (05.00 for 5 minutes), and the amount of free time added for
each individual move (& 00.03, for 3 seconds per move). To start
the clock using this default setting, the person who is going to move first
simply presses the other player’s Timing Activator Button.
Pressing BRONSTEIN repeatedly will cycle through the Bronstein
Presets, as shown below.
When your desired Preset is displayed, press
the appropriate Timing Activator Button to start the clock. If game time is
exceeded, that player has lost and the display will show -0.00 and the
Expired Time symbol (!).
• BRONSTEIN TIMING MODE: PRESET OPTIONS
Pressing BRONSTEIN repeatedly cycles through the following
options:
Time per Game +
Preset Free Time per Move Time Added Displays
(a) ..........5 min + 3 sec/move ............ After.............. 05.00 / 00.03
(b) ..... 20 min + 10 sec/move ............ After .............. 0:20 / 00.10
Note that, even though time is always added after in Bronstein Mode,
the $ indicator will not appear in the displays.
For Bronstein Preset (a), each player has 5 minutes to complete all
the moves and a maximum free time of 3 seconds for each individual
move. For Preset (b), each player has 20 minutes to complete all the
moves and a maximum free time of 10 seconds for each individual
move.
3.5 GAME TIMING MODE
Game Mode provides a fun and exciting way to time yourself against
your opponent! The premise is simple—each player is given a certain
amount of time to complete each move!
Press GAME to enter this mode, and an arrow (%) on the left-hand
LCD points to GAME. By pressing GAME the first time, you have
automatically selected the default Game Preset Timing Option (a). The
displays show the amount of time both players have on the clock (00.05
for 5 seconds). The displays also show &, to indicate that the
times shown are per move. To start the clock using this default setting,
the person who is going to move first simply presses the other player’s
Timing Activator Button.
Pressing GAME repeatedly will cycle through all the Game Presets,
as shown below.
When your desired Preset is displayed, press the
appropriate Timing Activator Button to start the clock. If move time is
exceeded, the display will show -0.00 and the Expired Time symbol