Operator`s manual
6–6 • Media-Store CrossOver 6 / 12 User Manual (v4.0)
To manually play an animation:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2. Press the Run knob to start the animation
playing.
3. Press the Stop knob to stop the animation
before reaching the final frame.
Note:
• When you load an animation to an off-air
media-store channel, or the animation goes off-air
with a transition, the preview shows the cut point
(CutTM) for that animation, and not the first
frame of the video.
• You can manually cycle through frames by turning
the Run knob while the animation is stopped.
• Double-pressing the Run knob stops playback
and re-cues the animation to the first frame.
Saving and Reverting Attributes
You can save attributes for an image so they are
automatically recalled the next time that image is
loaded from a USB drive or internal memory.
Image attributes that have been changed since they
were last saved are marked with a ‘*’.
To save attributes for an image:
1. Modify the attributes for an image as necessary
2. Use the Func knob to save the attributes for
that image. You can choose from the following:
• Save — Saves the currently displayed
attribute. Other saved attributes are not
affected.
• SavAll — Saves all attributes.
To revert to saved attribute values:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Use the Func knob to save the attributes for
that image. You can choose from the following:
• Revert — Reverts the currently displayed
attribute to the previously saved value. Other
attributes are not affected.
• RevAll — Reverts all attributes to previously
saved values.
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