Product manual
Media-Store Attributes
Attributes are applied to the image or animation directly,
regardless of the channels that the image or animation
are loaded in. If you adjust the attributes of the still in
one channel, these settings are applied to that image or
animation in all other channels that the same image or
animation is loaded into.
Understanding the Attributes Menu
When you select a still or animation, the menu system
displays a number of attributes that allow you to adjust
how a the image or animation appears. The options that
are available depend on the type of media-store image
or animation that is selected.
Table 6: Attributes Menu Items
DescriptionMenu Item
selects the horizontal position of the image or animationX Pos
selects the vertical position of the image or animationY Pos
selects shaped or unshaped for the alpha of the image
or animation
Shaped
selects whether the animation loops automatically or notLooping
selects whether the animation plays in reverse or notReverse
selects whether the animation starts playing automatically
when taken on-air or not
AutoPly
selects the speed that an animation plays at (0.1-10)Speed
selects the media number that you want to use to recall
the still or animation
Media#
selects the point, in frames, from the start of the animation
that the background cut occurs
CutFr
selects the GPI output that you want to trigger by a media
transition
GPO
selects the time, in frames, from the start of the media
transition that the GPI output is triggered
GPOFr
selects whether the associated audio is turned on or off
during playback
Mute
To Set Media-Store File Attributes
The attributes that you can set depend on whether the
file you are setting them for is a still or animation.
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the
switcher to recognise the USB drive. If you are
loading a file from the internal cache, you do not
need the USB drive.
2.
Press the source button for the media-store
channel that you want to load a still into. If the
file has an alpha, the paired channel will load
the alpha as well.
3.
Press NEXT.
4.
Use the Attrib knob to select the attribute you
want to set, and the Value knob to select the
value you want to assign to the attribute.
•
X Pos — selects the horizontal position of
the image or animation
•
Y Pos — selects the vertical position of the
image or animation
•
Shaped — selects shaped or unshaped for
the alpha of the image or animation
•
Looping — selects whether the animation
loops automatically or not
•
Reverse — selects whether the animation
plays in reverse or not
•
AutoPly — selects whether the animation
starts playing automatically when taken
on-air or not
•
Speed — select the speed that an animation
plays at (0.1-10)
•
Media# — select the media number that you
want to use to recall the still or animation
•
CutFr — select the point, in frames, from
the start of the animation that the background
cut occurs
•
GPO — select the GPU output that you want
to trigger by a media transition
•
GPOFr — select the time, in frames, from
the start of the media transition that the GPI
output is triggered
•
Mute — select whether the associated audio
is turned on or off during playback
5.
Use the Func knob to select how you want to
save the attributes.
•
Save — saves the adjustments for the
selected Attrib value only
•
SavAll — saves the adjustments for all
Attrib values
•
Revert — undoes the adjustments for the
selected Attrib value only
•
RevAll — undoes the adjustments for all
Attrib values
6.
Press the Func knob to make the selection.
To Lock a Media Number Place and Bank
Locking the Media Number Place and Bank means that
you do not have to enter them when loading a still. Lock
setting are specific to the channel they are set on.
Carbonite Operation Manual (v6.1) — Media-Store • 41