Product manual
Media-Store
Media-Store allows you to load stills, animations, or
audio files from the USB drive and make them available
across all MLEs. Two channels of media-store with
alpha, or four channels without alpha, are provided.
Keep the following in mind when working with
media-stores:
• A still, animation, or audio can be loaded either by
browsing the file system, or by entering the still
number using the pattern buttons.
• An audio file with the same filename as a still or
animation is automatically associated with that still
or animation.
• You can clear a media-store channel by loading
media number 000.
• If you are loading an Auto Key into a media-store
channel, you must have another media-store
channel associated with the current one to load the
alpha into.
• An FTP connection using RossLinq can be created
from an external device directly to a Media-Store
channel on the switcher.
• Audio data is embedded into the ancillary data
space of the Media-Store channel output.
• A Media-Store channel can be loaded with Audio
only.
Media-Store Modes
Media-store channels can be set up to operate
independently, or paired, with one channel providing the
key, and the other the alpha.
• Swish — Two channels of media-store are
available. Each channel can contain an image or
channel 1 can contain an image and an associated
alpha in channel 3. channels 2 and 4 are reserved
for media transitions.
• Swish+ — Four channels of media-store are
available. channel 2 (video) and channel 4 (alpha)
can also be used for media transitions. Channels 2
and 4 are not reserved.
To Set the Media-Store Mode
1.
Press MENU > SYSTEM > NEXT.
2.
Use the Media knob to select the media-store
mode.
•
Swish — two (2) channels are available or
channel 1 for key and channel 2 for alpha
(channels 2 and 4 are reserved for Media
Transitions)
•
Swish+ — four (4) channels are available
3.
Press the Media knob.
4.
Press the Confrm knob.
Loading Stills or Animations
Stills or animations can be loaded into media-store
channels either from USB or the internal cache using the
media number, or by browsing to the file.
Note: The internal cache is used for sample images only and
cannot be used to store user stills or animations.
Media numbers are 4-digit numbers that are assigned to
stills or animations and allow you to load stills or
animations directly using the pattern buttons. Each media
number is made up of three sections, the Place (0-1), the
Bank (00-99), and the Item Number (0-9). The Place is
either 0 for internal stills, or 1 for external.
Media-Store File Specifications
Media-Store images and animations must be 24-bit or
32-bit (24-bit image plus 8-bit embedded alpha channel)
Targa files, PNG, JPG, or BMP images to be used by the
switcher. For animations, the targa files must be
numbered to indicate the order they go in. For audio,
20-bit or 24-bit wav files of the same name as the still
or animation are used to associate audio with a still or
animation.
Anim_001.tga
Anim_002.tga
Anim_003.tga
...
Anim_100.tga
Together, these files are treated as a single animation
named Anim that is 100 frames long.
Files names cannot contain symbols such as ! @ # & *
( ) / , ? ' " and cannot start with an underscore (_).
To Load a Still or Animation
Stills or animations can be loaded from the USB drive,
or from the internal cache. Only the default images that
came with your switcher are available on the internal
cache.
1.
If you are loading a file from USB, insert your
USB drive into the USB Port on the switcher.
You must wait 5 seconds for the switcher to
recognise the USB drive.
Carbonite Operation Manual (v6.1) — Media-Store • 39